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Opal Archangel Enchantment
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 5/5 Angel creature with flying and vigilance.
Patagia Tiger Creature
Creature — Cat 3/4
Flying
When this creature enters, target Human you control gets +2/+2 until end of turn.
Peregrine Griffin Creature
Creature — Griffin 2/4
Flying
First strike
Pileated Provisioner Creature
Creature — Bird Scout 3/4
Flying
When this creature enters, put a +1/+1 counter on target creature you control without flying.
Pillardrop Rescuer Creature
Holy
2 versions
Creature — Spirit Cleric 2/2
Flying
When this creature enters, return target creature card with mana value 3 or less from your graveyard to your hand.
Primary Research Enchantment
Enchantment
When this enchantment enters, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield.
At the beginning of your end step, if a card left your graveyard this turn, draw a card.
Prized Griffin Creature
Creature — Griffin 3/4
Flying
Promise of Loyalty Sorcery
12 versions
Sorcery
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Protection of the Hekma Enchantment
2 versions
Enchantment
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Rabble Rousing Enchantment
4 versions
Enchantment
Hideaway 5
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Resplendent Mentor Creature
Creature — Kithkin Cleric 2/2
White creatures you control have "%T: You gain 1 life."
Reveillark Creature
9 versions
Creature — Elemental 4/3
Flying
When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke %5%W
Reverent Hoplite Creature
2 versions
Creature — Human Soldier 1/2
When this creature enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white.
Ride Guide Creature
2 versions
Creature — Human Employee 4/4
When Ride Guide enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Ride's End Instant
Instant
This spell costs %3 less to cast if it targets a tapped permanent.
Exile target creature or Vehicle.
Righteous Avengers Creature
2 versions
Creature — Human Soldier 3/1
Plainswalk
Riling Dawnbreaker Creature
2 versions
Creature — Dragon 3/4
Flying, vigilance
At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.
Rosecot Knight Creature
Creature — Human Knight 3/4
Vigilance
When this creature enters, look at the top six cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.
Saavik, Stoic Student Creature
3 versions
Legendary Creature — Vulcan Advisor 2/2
Flash
Federation — When Saavik enters, she deals X damage to target attacking or blocking creature an opponent controls, where X is the number of creature types among non-Borg creatures you control.
Sage-Eye Harrier Creature
Creature — Bird Warrior 1/5
Flying
Morph %3%W
Salvation Engine Artifact
8 versions
Artifact — Vehicle 6/10
Other artifact creatures you control get +2/+2.
Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield.
Crew 6
Sanctified Charge Instant
Instant
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn.
Sandstorm Charger Creature
2 versions
Creature — Beast 3/4
Megamorph %4%W
Scars of the Veteran Instant
16/144
3 versions
Instant
You may exile a white card from your hand rather than pay this spell's mana cost.
Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
Second Thoughts Instant
2 versions
Instant
Exile target attacking creature.
Draw a card.
Secret Arcade / Dusty Parlor Enchantment
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Nonland permanents you control and permanent spells you control are enchantments in addition to their other types.
Secure the Scene Sorcery
Sorcery
Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
Seized from Slumber Instant
Instant
This spell costs %3 less to cast if it targets a tapped creature.
Destroy target creature.
Seluma, Light of Aysen Creature
Legendary Creature — Angel Warrior 4/4
Rulebreaker — A deck with this commander can have Angel cards of any color identity and any basic land cards.
Flying
Whenever Seluma deals combat damage to a player, return target Angel creature card from your graveyard to the battlefield.
Sensor Splicer Creature
4 versions
Creature — Phyrexian Artificer 1/1
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golem creatures you control have vigilance.
38784 cards found
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