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Sentry Bot Artifact Creature
4 versions
Artifact Creature — Robot 2/5
Flash
This spell costs %1 less to cast for each creature attacking you.
When this creature enters, you get %E for each creature attacking you.
At the beginning of combat on your turn, you may pay %E%E%E. If you do, put a +1/+1 counter on each creature you control.
Sentry Oak Creature
Creature — Treefolk Warrior 3/5
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, this creature gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Serra Inquisitors Creature
Creature — Human Cleric 3/3
Whenever this creature blocks or becomes blocked by one or more black creatures, this creature gets +2/+0 until end of turn.
Setessan Griffin Creature
Creature — Griffin 3/2
Flying
%2%G%G: This creature gets +2/+2 until end of turn. Activate only once each turn.
Settle Beyond Reality Sorcery
4 versions
Sorcery
Choose one or both —
• Exile target creature you don't control.
• Exile target creature you control, then return it to the battlefield under its owner's control.
Shalai's Acolyte Creature
Creature — Angel 3/4
Kicker %1%G
Flying
If this creature was kicked, it enters with two +1/+1 counters on it.
Shepherd of Heroes Creature
Creature — Angel Cleric 3/4
Flying
When this creature enters, you gain 2 life for each creature in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
Shepherd of the Clouds Creature
Creature — Pegasus 4/3
Flying, vigilance
When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.
Shepherd of the Lost Creature
3 versions
Creature — Angel 3/3
Flying, first strike, vigilance
Shining Aerosaur Creature
2 versions
Creature — Dinosaur 3/4
Flying
Shu Elite Companions Creature
2 versions
Creature — Human Soldier 3/3
Horsemanship
Shu Soldier-Farmers Creature
2 versions
Creature — Human Soldier 2/4
When this creature enters, you gain 4 life.
Shuttle Ace Creature
Creature — Kelpien Pilot 4/4
During your turn, this creature has flying.
Whenever this creature becomes tapped, you gain 2 life.
Siege Mastodon Creature
Welcome Deck White
5 versions
Creature — Elephant 3/5
Sigarda's Vanguard Creature
2 versions
Creature — Angel 3/3
Flash
Flying
Whenever this creature enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
Silverquill Lecturer Creature
Extended-Art Frame
3 versions
Creature — Kor Wizard 3/3
Creature spells you cast have demonstrate.
Skyboon Evangelist Creature
3 versions
Creature — Bird Advisor 3/3
Flying
When this creature enters, support 6.
Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.
Skyrider Trainee Creature
6/60 Angels
3 versions
Creature — Human Soldier 3/3
This creature has flying as long as it's enchanted.
Skystreamer Creature
Creature — Griffin 3/2
Assist (Another player can pay up to %4 of this spell's cost.)
Flying
When this creature enters, target player gains 4 life.
Skyswirl Harrier Creature
Creature — Bird 3/4
Flying
Soaring Hope Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, you gain 3 life.
Enchanted creature has flying.
%W: Put this Aura on top of its owner's library.
Soaring Lightbringer Enchantment Creature
2 versions
Enchantment Creature — Bird Glimmer 4/5
Flying
Other enchantment creatures you control have flying.
Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.
Soulbound Guardians Creature
Creature — Kor Spirit 4/5
Defender, flying
Soul-Guide Gryff Creature
3 versions
Creature — Hippogriff Spirit 3/4
Flying
When this creature enters, exile up to one target card from a graveyard.
Speakeasy Server Creature
Healers
2 versions
Creature — Bird Citizen 3/3
Flying
When this creature enters, you gain 1 life for each other creature you control.
Spectral Gateguards Creature
3 versions
Creature — Spirit Soldier 2/5
Soulbond
As long as this creature is paired with another creature, both creatures have vigilance.
Sphere of Safety Enchantment
8 versions
Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays %X for each of those creatures, where X is the number of enchantments you control.
Squad Captain Creature
Stalwart
3 versions
Creature — Human Soldier 2/2
Vigilance
This creature enters with a +1/+1 counter on it for each other creature you control.
Stagecoach Security Creature
Creature — Human Soldier 4/5
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot %3%W
Stalwarts of Osgiliath Creature
2 versions
Creature — Human Soldier 4/3
When this creature enters, the Ring tempts you.
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
38784 cards found
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