Close
(or Esc)
mtgpics.com logo
38784 cards found
Page / 1293   Show All | Close All | One by one display
Starfield of Nyx Enchantment
4 versions
Enchantment
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Starling, Aerial Ally Creature
Jumpstart
3 versions
Legendary Creature — Human Hero 3/4
Flying
When Starling enters, another target creature you control gains flying until end of turn.
Static Snare Enchantment
2 versions
Enchantment
Flash
This spell costs %1 less to cast for each attacking creature.
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Steeple Roc Creature
Creature — Bird 3/1
Flying, first strike
Steppe Glider Creature
3 versions
Creature — Elemental 2/4
Flying, vigilance
%1%W: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
Sterling Supplier Creature
Creature — Bird Soldier 3/4
Flying
When this creature enters, put a +1/+1 counter on another target creature you control.
Stir the Pride Instant
4 versions
Instant
Choose one —
• Creatures you control get +2/+2 until end of turn.
• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine %1%W
Stormfront Riders Creature
3 versions
Creature — Human Soldier 4/3
Flying
When this creature enters, return two creatures you control to their owner's hand.
Whenever this creature or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
Strongarm Monk Creature
Creature — Human Monk 3/3
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
Summon: Good King Mog XII Enchantment Creature
[FFXIV]
2 versions
Enchantment Creature — Saga Moogle 4/4
Flying, lifelink

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1 Create two 1/2 white Moogle creature tokens with lifelink.
*S2, *S3 Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
*S4 Put two +1/+1 counters on each other Moogle you control.
Sunblade Samurai Enchantment Creature
Enchanted
3 versions
Enchantment Creature — Human Samurai 4/4
Vigilance
Channel — %2, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Sun-Crested Pterodon Creature
Creature — Dinosaur 2/5
Flying
This creature has vigilance as long as you control another Dinosaur.
Sunrise Seeker Creature
2 versions
Creature — Human Scout 3/3
Vigilance
When this creature enters, it explores.
Supply Caravan Creature
2 versions
Creature — Camel 3/5
When this creature enters, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
Supply Runners Creature
3 versions
Creature — Dog 2/2
When this creature enters, put a +1/+1 counter on each other creature you control.
Tabaxi Toucaneers Creature
Creature — Cat Ranger 3/2
Flying
Myriad
Take Up Arms Instant
2 versions
Instant
Create three 1/1 white Warrior creature tokens.
Tazri, Beacon of Unity Creature
SLD deck: Everyone's Invited
5 versions
Legendary Creature — Human Warrior 4/6
This spell costs %1 less to cast for each creature in your party.
%2U%2B%2R%2G: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Temple Altisaur Creature
3 versions
Creature — Dinosaur 3/4
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
Thancred Waters Creature
[FFXIV]
2 versions
Legendary Creature — Human Warrior 3/5
Flash
Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters.
Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.
The Falcon, Sam Wilson Creature
Captain America Tutorial 11
Legendary Creature — Human Hero 3/3
Flying
When The Falcon enters, put a +1/+1 counter on each other creature you control.
The Spear of Bashenga Artifact
2 versions
Legendary Artifact — Equipment
When The Spear of Bashenga enters, if there is no monarch, you become the monarch.
Equipped creature gets +2/+2 and has vigilance.
Whenever equipped creature attacks the monarch, destroy target tapped nonland permanent that player controls.
Equip %2
Thraben Purebloods Creature
Creature — Dog 3/5
Three Dreams Sorcery
B3: Fire, CH: 49
5 versions
Sorcery
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
Thunderwolf Cavalry Creature
Creature — Astartes Warrior 4/4
First strike
Crushing Teeth — Whenever this creature deals combat damage to a player, put a +1/+1 counter on each other creature you control.
Tireless Missionaries Creature
2 versions
Creature — Human Cleric 2/3
When this creature enters, you gain 3 life.
Torii Watchward Creature
Creature — Spirit 3/3
Vigilance
Soulshift 4
Totem-Guide Hartebeest Creature
3 versions
Creature — Antelope 2/5
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
Train Troops Sorcery
Sorcery — Adventure
Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
Triumph of Saint Katherine Creature
Creature — Human Warrior 5/5
Lifelink
Praesidium Protectiva — When this creature is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.
Miracle %1%W
38784 cards found
Page / 1293   Show All | Close All | One by one display