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Ultimate Nullification Sorcery
2 versions
Sorcery
As an additional cost to cast this spell, sacrifice a legendary creature.
Exile all creatures and graveyards. Put Ultimate Nullification on the bottom of its owner's library.
Una Chin-Riley, Number One Creature
Legendary Creature — Illyrian Officer 4/5
Whenever you attack while creatures you control have total power 8 or greater, target attacking creature gets +2/+0 and gains first strike until end of turn.
Undercellar Sweep Enchantment
Enchantment
When this enchantment enters, you take the initiative.
Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.
Ursine Fylgja Creature
Creature — Spirit Bear 3/3
This creature enters with four healing counters on it.
Remove a healing counter from this creature: Prevent the next 1 damage that would be dealt to this creature this turn.
%2%W: Put a healing counter on this creature.
Urza's Ruinous Blast Sorcery
6 versions
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
Valkyrior Skyrider Creature
Creature — God Warrior Hero 3/4
Flying
When this creature enters, you gain 4 life.
Valorous Steed Creature
3 versions
Creature — Unicorn 3/3
Vigilance
When this creature enters, create a 2/2 white Knight creature token with vigilance.
Venerated Loxodon Creature
Legion
5 versions
Creature — Elephant Cleric 4/4
Convoke
When this creature enters, put a +1/+1 counter on each creature that convoked it.
Visions of Glory Sorcery
3 versions
Sorcery
Create a 1/1 white Human creature token for each creature you control.
Flashback %8%W%W. This spell costs %X less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
Wanderer's Strike Sorcery
3 versions
Sorcery
Exile target creature, then proliferate.
Ward Sliver Creature
3 versions
Creature — Sliver 2/2
As this creature enters, choose a color.
All Slivers have protection from the chosen color.
Warhorn Blast Instant
Instant
Creatures you control get +2/+1 until end of turn.
Foretell %2%W
Wave of Reckoning Sorcery
3 versions
Sorcery
Each creature deals damage to itself equal to its power.
Welkin Guide Creature
2 versions
Creature — Bird Cleric 2/2
Flying
When this creature enters, target creature gets +2/+2 and gains flying until end of turn.
Wellgabber Apothecary Creature
Creature — Merfolk Cleric 2/3
%1%W: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
Will Riker, Assuming Command Creature
Legendary Creature — Human Officer 4/5
When Will Riker enters, put a +1/+1 counter on another target creature you control.
Windshaper Planetar Creature
3 versions
Creature — Angel 4/4
Flash
Flying
When this creature enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)
Winter Soldier, Reborn Avenger Creature
2 versions
Legendary Creature — Human Soldier Hero 3/5
Whenever Winter Soldier attacks, return target creature card with mana value less than or equal to Winter Soldier's power from your graveyard to the battlefield. If a Hero enters this way, it enters with an additional +1/+1 counter on it.
Zuberi, Golden Feather Creature
Legendary Creature — Griffin 3/3
Flying
Other Griffin creatures get +1/+1.
Aberrant Mind Sorcerer Creature
Creature — Human Elf Shaman Sorcerer 3/4
Psionic Spells — When this creature enters, choose target instant or sorcery card in your graveyard, then roll a d20.
1-9 | You may put that card on top of your library.
10-20 | Return that card to your hand.
Academy Journeymage Creature
Wizards
4 versions
Creature — Human Wizard 3/2
This spell costs %1 less to cast if you control a Wizard.
When this creature enters, return target creature an opponent controls to its owner's hand.
A-Case the Joint Sorcery
Sorcery
Draw three cards, then look at the top card of each player's library.
Adarkar Windform Creature
Snow Creature — Illusion 3/3
Flying
%1%S: Target creature loses flying until end of turn. (%S can be paid with one mana from a snow permanent.)
Air Servant Creature
5 versions
Creature — Elemental 4/3
Flying
%2%U: Tap target creature with flying.
Allied Strategies Sorcery
2 versions
Sorcery
Domain — Target player draws a card for each basic land type among lands they control.
Ancient Carp Creature
Creature — Fish 2/5
Animate Object Sorcery
2 versions
Sorcery
You get seven %ticket. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature.
Aqueous Aria Sorcery
Sorcery
Create a 3/3 blue and red Elemental creature token with flying.
Arcane Melee Enchantment
The Lord of the Rings: Tales of Middle-earth
3 versions
Enchantment
Instant and sorcery spells cost %2 less to cast.
Archmage of Echoes Creature
2 versions
Creature — Faerie Wizard 4/4
Flying, ward %2
Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
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