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Gone Missing Sorcery
2 versions
Sorcery
Put target permanent on top of its owner's library.
Investigate.
Grasping Current Sorcery
Planeswalker Deck Jace
Sorcery
Return up to two target creatures to their owner's hand.
Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle.
Gryff Vanguard Creature
2 versions
Creature — Human Knight 3/2
Flying
When this creature enters, draw a card.
Gush Instant
Future Sight Frame
8 versions
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Halo-Charged Skaab Creature
Creature — Zombie 4/4
When this creature enters, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library.
Heidar, Rimewind Master Creature
Legendary Creature — Human Wizard 3/3
%2, %T: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.
Helium Squirter Creature
4 versions
Creature — Beast Mutant 0/0
Graft 3
%1: Target creature with a +1/+1 counter on it gains flying until end of turn.
Heralds of Tzeentch Creature
Creature — Demon 3/3
Flying
Cascade
Hightide Hermit Creature
2 versions
Creature — Crab 4/4
Defender
When this creature enters, you get %E%E%E%E.
Pay %E%E: This creature can attack this turn as though it didn't have defender.
H.M.S. Bounty, Unlikely Timeship Artifact
3 versions
Legendary Artifact — Spacecraft
When H.M.S. Bounty enters, you may search your library for a Whale card, reveal it, put it into your hand, then shuffle.
Station — It's an artifact creature at 8+
8+: Flying
Whenever H.M.S. Bounty deals combat damage to a player, draw a card. If you control a Whale and haven't begun an extra turn this game, take an extra turn after this one.
3/4
Homarid Warrior Creature
4 versions
Creature — Homarid Warrior 3/3
%U: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap it.
Honden of Seeing Winds Enchantment
Kamigawa: Neon Dynasty
4 versions
Legendary Enchantment — Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
Hordewing Skaab Creature
2 versions
Creature — Zombie Horror 3/3
Flying
Other Zombies you control have flying.
Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
Hoshi Sato, Exolinguist Creature
Legendary Creature — Human Scientist 3/3
Federation — When Hoshi Sato enters, look at the top X cards of your library, where X is the number of creature types among non-Borg creatures you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Hraesvelgr of the First Brood Creature
[FFXIV]
2 versions
Legendary Creature — Elder Dragon 5/5
Flying, vigilance, ward %2
Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn.
Humongulus Creature
2 versions
Creature — Homunculus 2/5
Hexproof
Hunting Drake Creature
Creature — Drake 2/2
Flying
When this creature enters, put target red or green creature on top of its owner's library.
Hydro Djinn Creature
Creature — Djinn 3/3
%U: Hydro Djinn gains flying until end of turn.
Hydro Djinn gets +2/+2 as long as blue is the most common color or is tied for the most common color among permanents onto the battlefield.
Iceridge Serpent Creature
Creature — Serpent 3/3
When this creature enters, return target creature an opponent controls to its owner's hand.
Icewind Elemental Creature
2 versions
Creature — Elemental 3/4
Flying
When this creature enters, draw a card, then discard a card.
Illithid Harvester Creature
4 versions
Creature — Horror 4/4
Ceremorphosis — When this creature enters, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.
Illusion Spinners Creature
Creature — Faerie Wizard 4/3
You may cast this spell as though it had flash if you control a Faerie.
Flying
This creature has hexproof as long as it's untapped.
Illusionary Armor Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +4/+4.
When enchanted creature becomes the target of a spell or ability, sacrifice this Aura.
Illusionary Wall Creature
2 versions
Creature — Illusion Wall 7/4
Defender, flying, first strike
Cumulative upkeep %U
Illusory Ambusher Creature
6 versions
Creature — Cat Illusion 4/1
Flash
Whenever this creature is dealt damage, draw that many cards.
Infiltrator il-Kor Creature
2 versions
Creature — Kor Rogue 3/1
Shadow
Suspend 2 — %1%U
Intellectual Offering Instant
2 versions
Instant
Choose an opponent. You and that player each draw three cards.
Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
Interstellar Effigy Artifact Creature
Artifact Creature — Construct 4/3
When this creature enters, return target creature an opponent controls to its owner's hand.
Ironheart, Clever Champion Artifact Creature
2 versions
Legendary Artifact Creature — Human Hero 3/4
Improvise
Flying
Noncreature spells you cast have improvise.
Jetfire, Ingenious Scientist Artifact Creature
2 versions
Legendary Artifact Creature — Robot 3/4
More Than Meets the Eye %3%U
Flying
Remove one or more +1/+1 counters from among artifacts you control: Target player adds that much %C. This mana can't be spent to cast nonartifact spells. Convert Jetfire.
38784 cards found
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