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Jwar Isle Avenger Creature
2 versions
Creature — Sphinx 3/3
Surge %2%U
Flying
Keeper of the Cadence Creature
Creature — Human Wizard 2/5
%3: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library.
Kes, Evolving Telepath Creature
2 versions
Legendary Creature — Ocampa Advisor 2/6
At the beginning of your end step, put a time counter on Kes, then draw X cards, where X is the number of time counters on her. Then if she has nine or more time counters on her, sacrifice her.
Kiri-Onna Creature
Creature — Spirit 2/2
When this creature enters, return target creature to its owner's hand.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
Koilos Roc Creature
Creature — Bird 3/3
Flash
Flying
When this creature enters, create a tapped Powerstone token.
Krang, the All-Powerful Artifact Creature
2 versions
Legendary Artifact Creature — Utrom Robot 3/3
If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.
Lamplighter of Selhoff Creature
Creature — Zombie Horror 3/5
When this creature enters, if you control another Zombie, you may draw a card. If you do, discard a card.
Laquatus's Creativity Sorcery
Sorcery
Target player draws cards equal to the number of cards in their hand, then discards that many cards.
Leyline Phantom Creature
2 versions
Creature — Illusion 5/5
When this creature deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
Library of Lat-Nam Sorcery
2 versions
Sorcery
An opponent chooses one —
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle.
Living Conundrum Creature
Creature — Elemental 2/5
Hexproof
If you would draw a card while your library has no cards in it, skip that draw instead.
As long as there are no cards in your library, this creature has base power and toughness 10/10 and has flying and vigilance.
Living Tempest Creature
Creature — Elemental 3/3
Flash
Flying
Lost Days Instant
Instant — Lesson
The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token.
Machinist's Dismissal Instant
Alchemy: Edge of Eternities
Instant
This spell costs %1 less to cast for each artifact you control and each artifact card in your hand.
Counter target noncreature spell.
Mechan Assembler Artifact Creature
Artifact Creature — Robot Artificer 4/4
Whenever another artifact you control enters, create a 2/2 colorless Robot artifact creature token. This ability triggers only once each turn.
Meldweb Strider Artifact
Artifact — Vehicle 5/5
Vigilance
This Vehicle enters with an oil counter on it.
Remove an oil counter from this Vehicle: It becomes an artifact creature until end of turn.
Crew 3
Meloku the Clouded Mirror Creature
Commander decks
3 versions
Legendary Creature — Moonfolk Wizard 2/4
Flying
%1, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
Memory Guardian Artifact Creature
2 versions
Artifact Creature — Robot Artificer 3/4
Affinity for artifacts
Flying
Mer Man Creature
2 versions
Host Creature — Human Fish 3/3
When this creature enters, you may draw a card.
Mercurial Pretender Creature
2 versions
Creature — Shapeshifter 0/0
You may have this creature enter as a copy of a creature you control, except it has "%2%U%U: Return this creature to its owner's hand."
Merrow Wavebreakers Creature
Creature — Merfolk Soldier 3/3
%1%U, %Q: This creature gains flying until end of turn. (%Q is the untap symbol.)
Messenger Jays Creature
2 versions
Creature — Bird 2/1
Flying
Council's dilemma — When this creature enters, starting with you, each player votes for feather or quill. Put a +1/+1 counter on this creature for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
Metalhead Artifact Creature
Legendary Artifact Creature — Robot Turtle 4/4
When Metalhead enters, return up to one other target artifact or creature to its owner's hand.
%R, Sacrifice another artifact: Put a +1/+1 counter on Metalhead. He gains menace and haste until end of turn.
Mind Spiral Sorcery
Sorcery
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Target player draws three cards. If the gift was promised, tap target creature an opponent controls and put a stun counter on it.
Mindeye Drake Creature
Creature — Drake 2/5
Flying
When this creature dies, target player mills five cards.
Mirelurk Queen Creature
4 versions
Creature — Crab Mutant 4/4
Vigilance
When this creature enters, target player gets two rad counters.
Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.
Mischievous Quanar Creature
Zendikar Rising - Kaldheim
2 versions
Creature — Beast 3/3
%3%U%U: Turn this creature face down.
Morph %1%U%U
When this creature is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
Mist Dancer Creature
Extended-Art Frame
2 versions
Creature — Merfolk Wizard 3/3
Flying
Other Merfolk you control get +1/+0 and have flying.
Encore %5%U%U
Mistform Wakecaster Creature
Creature — Illusion 2/3
Flying
%1: This creature becomes the creature type of your choice until end of turn.
%2%U%U, %T: Choose a creature type. Each creature you control becomes that type until end of turn.
Mnemonic Wall Creature
6 versions
Creature — Wall 0/4
Defender
When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.
38784 cards found
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