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Sea Snidd Creature
Creature — Beast 3/3
%T: Target land becomes the basic land type of your choice until end of turn.
Sea Spirit Creature
3 versions
Creature — Elemental Spirit 2/3
%U: This creature gets +1/+0 until end of turn.
Search the City Enchantment
Commander Legends: Battle for Baldur's Gate
2 versions
Enchantment
When this enchantment enters, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with this enchantment, sacrifice it. If you do, take an extra turn after this one.
Seascape Aerialist Creature
Creature — Merfolk Wizard Ally 2/3
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.
Segovian Leviathan Creature
5 versions
Creature — Leviathan 3/3
Islandwalk
Sentinel of the Pearl Trident Creature
2 versions
Creature — Merfolk Soldier 3/3
Flash
When this creature enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
Serum Sovereign Creature
Jumpstart pack
2 versions
Creature — Phyrexian Sphinx 4/4
Flying
Whenever you cast a noncreature spell, put an oil counter on this creature.
%U, Remove an oil counter from this creature: Draw a card, then scry 2.
Shared Fate Enchantment
March of the Machine
2 versions
Enchantment
If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.
Each player may look at cards they exiled with this enchantment, and they may play lands and cast spells from among those cards.
Shimmerscale Drake Creature
3 versions
Creature — Drake 3/4
Flying
Cycling %2
Shinen of Flight's Wings Creature
Creature — Spirit 3/3
Flying
Channel — %U, Discard this card: Target creature gains flying until end of turn.
Shoal Kraken Creature
Creature — Kraken 3/5
Constellation — Whenever an enchantment you control enters, you may draw a card. If you do, discard a card.
Shrewd Negotiation Sorcery
2 versions
Sorcery
Exchange control of target artifact you control and target artifact or creature you don't control.
Shyft Creature
2 versions
Creature — Shapeshifter 4/2
At the beginning of your upkeep, you may have this creature become the color or colors of your choice. (This effect lasts indefinitely.)
Sister of Silence Creature
Creature — Human Knight 3/3
Flash
Psychic Abomination — When this creature enters, counter target instant spell, sorcery spell, activated ability, or triggered ability.
Sky Ruin Drake Creature
2 versions
Creature — Drake 2/5
Flying
Skyclave Plunder Sorcery
Sorcery
Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
Skyskipper Duo Creature
Creature — Bird Frog 3/3
Flying
When this creature enters, exile up to one other target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Smirking Spelljacker Creature
2 versions
Creature — Djinn Wizard Rogue 3/3
Flash
Flying
When this creature enters, exile target spell an opponent controls.
Whenever this creature attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.
Soratami Seer Creature
Creature — Moonfolk Wizard 2/3
Flying
%4, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
Souvenir Snatcher Creature
Creature — Bird 4/4
Mutate %5%U
Flying
Whenever this creature mutates, gain control of target noncreature artifact.
Specimen Collector Creature
3 versions
Creature — Vedalken Wizard 2/1
When this creature enters, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token.
When this creature dies, create a token that's a copy of target token you control.
Spider-Man 2099, Miguel O'Hara Creature
Legendary Creature — Spider Human Hero 4/4
When Spider-Man 2099 enters, return up to one target creature to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Spikeshell Harrier Artifact Creature
Artifact Creature — Robot Turtle 4/4
When this creature enters, return target creature or Vehicle an opponent controls to its owner's hand. If that opponent's speed is greater than each other player's speed, reduce that opponent's speed by 1. This effect can't reduce their speed below 1.
Spin into Myth Instant
3 versions
Instant
Put target creature on top of its owner's library, then fateseal 2.
Spire Monitor Creature
3 versions
Creature — Phyrexian Drake 3/3
Flash
Flying
Spire Serpent Creature
Creature — Serpent 3/5
Defender
Metalcraft — As long as you control three or more artifacts, this creature gets +2/+2 and can attack as though it didn't have defender.
Starbreach Whale Creature
Creature — Whale 3/5
Flying
When this creature enters, surveil 2.
Warp %1%U
Stasis Cell Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
%3%U: Attach this Aura to target creature.
Steelgaze Griffin Creature
Think Again
2 versions
Creature — Griffin 2/4
Flying
Whenever you draw your second card each turn, this creature gets +2/+0 until end of turn.
Stockman, Mad Fly-entist Creature
Legendary Creature — Insect Mutant Scientist 3/4
Flying
When Stockman enters, draw a card, then discard a card.
Islandcycling %2
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