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A-Heartfire Hero Creature
Creature — Mouse Soldier 0/1
Valiant — Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
When Heartfire Hero dies, it deals damage equal to its power to each opponent.
A-High-Rise Sawjack Creature
Creature — Elf Citizen 1/4
Reach
Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +3/+0 until end of turn.
Ahn-Crop Champion Creature
2 versions
Creature — Human Warrior 4/4
You may exert this creature as it attacks. When you do, untap all other creatures you control.
Ahn-Crop Crasher Creature
Zealots
4 versions
Creature — Minotaur Warrior 3/2
Haste
You may exert this creature as it attacks. When you do, target creature can't block this turn.
Ahn-Crop Invader Creature
Creature — Zombie Minotaur Warrior 2/2
During your turn, this creature has first strike.
%1, Sacrifice another creature: This creature gets +2/+0 until end of turn.
A-Hobbling Zombie Creature
Creature — Zombie 2/2
Deathtouch
When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed.
Ahriman Creature
[FFIII]
Creature — Eye Horror 2/2
Flying, deathtouch
%3, Sacrifice another creature or artifact: Draw a card.
A-Hullbreaker Horror Creature
Creature — Kraken Horror 7/8
Flash
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Aid from the Cowl Enchantment
3 versions
Enchantment
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
Aid the Fallen Sorcery
2 versions
Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target planeswalker card from your graveyard to your hand.
A.I.M. Bot Artifact Creature
Artifact Creature — Robot Villain 2/3
Flying
Aim for the Head Sorcery
2 versions
Sorcery
Choose one —
• Exile target Zombie.
• Target opponent exiles two cards from their hand.
Aim High Instant
4 versions
Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn.
A.I.M. Labs Land  
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %U or %B.
A.I.M. Scientists Creature
Creature — Human Scientist Villain 3/3
When this creature enters, it connives.
Basic landcycling %2
A.I.M. Synthoids Artifact Creature
Artifact Creature — Robot Villain 1/3
When this creature enters, surveil 2.
A-Imperial Subduer Creature
Creature — Human Samurai 3/1
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
A-Incriminate Sorcery
Sorcery
Choose two target creatures controlled by the same player. That player sacrifices one of them.
Ainok Artillerist Creature
Encounter
2 versions
Creature — Dog Archer 4/1
This creature has reach as long as it has a +1/+1 counter on it.
Ainok Bond-Kin Creature
7 versions
Creature — Dog Soldier 2/1
Outlast %1%W
Each creature you control with a +1/+1 counter on it has first strike.
Ainok Guide Creature
Explorers
2 versions
Creature — Dog Scout 1/1
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Search your library for a basic land card, reveal it, then shuffle and put that card on top.
Ainok Strike Leader Creature
2 versions
Creature — Dog Warrior 2/2
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Ainok Survivalist Creature
5 versions
Creature — Dog Shaman 2/1
Megamorph %1%G
When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
Ainok Tracker Creature
3 versions
Creature — Dog Scout 3/3
First strike
Morph %4%R
Ainok Wayfarer Creature
Creature — Dog Scout 1/1
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature.
Air Bladder Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
Air Elemental Creature
Soaring
32 versions
Creature — Elemental 4/4
Flying
Air Marshal Creature
Creature — Human Soldier 2/1
%3: Target Soldier gains flying until end of turn.
Air Nomad Legacy Enchantment
Enchantment
When this enchantment enters, create a Clue token.
Creatures you control with flying get +1/+1.
37978 cards found
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