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A-Guide of Souls Creature
Creature — Human Cleric 1/2
Whenever another creature you control enters, you gain 1 life and get %E (an energy counter).
Whenever you attack, you may pay %E%E%E%E. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
A-Guildsworn Prowler Creature
Creature — Tiefling Rogue Assassin 1/1
Deathtouch
When Guildsworn Prowler dies, if it wasn't blocking, draw a card.
A-Gutter Shortcut
Transformed A-Gutter Skulker
Enchantment  
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+0. It can't be blocked as long as it's attacking alone.
If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
A-Gutter Skulker Creature
Creature — Spirit 3/3
Gutter Skulker can't be blocked as long as it's attacking alone.
Disturb %2%U
Agyrem Plane  
2 versions
Plane — Ravnica
Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step.
Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step.

%H Whenever chaos ensues, creatures can't attack you until a player planeswalks.
A-Hagra Constrictor Creature
Creature — Snake 0/0
Hagra Constrictor enters with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has menace.
A-Hakka, Whispering Raven Creature
Legendary Creature — Bird 3/3
Flying
Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.
A-Hall of Tagsin Land  
Land
%T: Add %C.
%1, %T: Add one mana of any color.
%3, %T: Create a tapped Powerstone token.
A-Harald, King of Skemfar Creature
Legendary Creature — Elf Warrior 3/2
Menace
When Harald, King of Skemfar enters, look at the top seven cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
A-Harald Unites the Elves Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.
*S2 Put a +1/+1 counter on each Elf you control.
*S3 Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
A-Haywire Mite Artifact Creature
Artifact Creature — Insect 1/2
When Haywire Mite dies, you gain 3 life.
%G, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.
A-Heartfire Hero Creature
Creature — Mouse Soldier 0/1
Valiant — Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
When Heartfire Hero dies, it deals damage equal to its power to each opponent.
A-High-Rise Sawjack Creature
Creature — Elf Citizen 1/4
Reach
Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +3/+0 until end of turn.
Ahn-Crop Champion Creature
2 versions
Creature — Human Warrior 4/4
You may exert this creature as it attacks. When you do, untap all other creatures you control.
Ahn-Crop Crasher Creature
Zealots
4 versions
Creature — Minotaur Warrior 3/2
Haste
You may exert this creature as it attacks. When you do, target creature can't block this turn.
Ahn-Crop Invader Creature
Creature — Zombie Minotaur Warrior 2/2
During your turn, this creature has first strike.
%1, Sacrifice another creature: This creature gets +2/+0 until end of turn.
A-Hobbling Zombie Creature
Creature — Zombie 2/2
Deathtouch
When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed.
Ahriman Creature
[FFIII]
Creature — Eye Horror 2/2
Flying, deathtouch
%3, Sacrifice another creature or artifact: Draw a card.
A-Hullbreaker Horror Creature
Creature — Kraken Horror 7/8
Flash
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Aid from the Cowl Enchantment
3 versions
Enchantment
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
Aid the Fallen Sorcery
2 versions
Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target planeswalker card from your graveyard to your hand.
A.I.M. Bot Artifact Creature
Artifact Creature — Robot Villain 2/3
Flying
Aim for the Head Sorcery
2 versions
Sorcery
Choose one —
• Exile target Zombie.
• Target opponent exiles two cards from their hand.
Aim High Instant
4 versions
Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn.
A.I.M. Labs Land  
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %U or %B.
A.I.M. Scientists Creature
Creature — Human Scientist Villain 3/3
When this creature enters, it connives.
Basic landcycling %2
A.I.M. Synthoids Artifact Creature
Artifact Creature — Robot Villain 1/3
When this creature enters, surveil 2.
A-Imperial Subduer Creature
Creature — Human Samurai 3/1
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
A-Incriminate Sorcery
Sorcery
Choose two target creatures controlled by the same player. That player sacrifices one of them.
Ainok Artillerist Creature
Encounter
2 versions
Creature — Dog Archer 4/1
This creature has reach as long as it has a +1/+1 counter on it.
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