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Ainok Bond-Kin Creature
7 versions
Creature — Dog Soldier 2/1
Outlast %1%W
Each creature you control with a +1/+1 counter on it has first strike.
Ainok Guide Creature
Explorers
2 versions
Creature — Dog Scout 1/1
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Search your library for a basic land card, reveal it, then shuffle and put that card on top.
Ainok Strike Leader Creature
2 versions
Creature — Dog Warrior 2/2
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Ainok Survivalist Creature
5 versions
Creature — Dog Shaman 2/1
Megamorph %1%G
When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
Ainok Tracker Creature
3 versions
Creature — Dog Scout 3/3
First strike
Morph %4%R
Ainok Wayfarer Creature
Creature — Dog Scout 1/1
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature.
Air Bladder Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
Air Elemental Creature
Soaring
32 versions
Creature — Elemental 4/4
Flying
Air Marshal Creature
Creature — Human Soldier 2/1
%3: Target Soldier gains flying until end of turn.
Air Nomad Legacy Enchantment
Enchantment
When this enchantment enters, create a Clue token.
Creatures you control with flying get +1/+1.
Air Nomad Student Creature
Creature — Human Monk 2/2
Flying
At the beginning of your end step, if this creature didn't attack this turn, put a +1/+1 counter on it.
Air Response Unit Artifact
2 versions
Artifact — Vehicle 3/3
Flying, vigilance
Crew 1
Air Servant Creature
5 versions
Creature — Elemental 4/3
Flying
%2%U: Tap target creature with flying.
Airbender Ascension Enchantment
3 versions
Enchantment
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
Airbender's Reversal Instant
Instant — Lesson
Choose one —
• Destroy target attacking creature.
• Airbend target creature you control.
Airbending Token  
Jumpstart Booster
Theme Card
Exile cards to evade attacks
Airbending Lesson Instant
Instant — Lesson
Airbend target nonland permanent.
Draw a card.
Airborne Aid Sorcery
Sorcery
Draw a card for each Bird on the battlefield.
Air-Cult Elemental Creature
2 versions
Creature — Elemental 2/5
Flying
Whirlwind — When this creature enters, return up to one other target creature to its owner's hand.
Airdrop Aeronauts Creature
2 versions
Creature — Dwarf Scout 4/3
Flying
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, you gain 5 life.
Airdrop Condor Creature
Creature — Bird 2/2
Flying
%1%R, Sacrifice a Goblin creature: This creature deals damage equal to the sacrificed creature's power to any target.
A-Iridescent Hornbeetle Creature
Creature — Insect 3/3
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
Airlift Chaplain Creature
Creature — Human Cleric 1/1
Flying
When this creature enters, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature.
Airship Crash Instant
[FFIX]
Instant
Destroy target artifact, enchantment, or creature with flying.
Cycling %2
Airship Engine Room Land  
Land
This land enters tapped.
%T: Add %U or %R.
%4, %T, Sacrifice this land: Draw a card.
Airtight Alibi Enchantment
Enchantment — Aura
Flash
Enchant creature
When this Aura enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.
Enchanted creature gets +2/+2 and can't become suspected.
(Ken, Burning Brawler)
Aisha of Sparks and Smoke
Creature
2 versions
Legendary Creature — Human Warrior 4/2
Prowess
%WR: Aisha of Sparks and Smoke gains first strike until end of turn.
Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Aisling Leprechaun Creature
Creature — Faerie 1/1
Whenever this creature blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)
A-Jackhammer Artifact
Artifact — Equipment
Equipped creature gets +2/+0.
Equip %2
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