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Akoum Plane  
2 versions
Plane — Zendikar
Players may cast enchantment spells as though they had flash.

%H Whenever chaos ensues, destroy target creature that isn't enchanted.
Akoum Battlesinger Creature
Creature — Human Berserker Ally 1/1
Haste
Whenever this creature or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.
Akoum Boulderfoot Creature
Creature — Giant Warrior 4/5
When this creature enters, it deals 1 damage to any target.
Akoum Firebird Creature
2 versions
Creature — Phoenix 3/3
Flying, haste
This creature attacks each combat if able.
Landfall — Whenever a land you control enters, you may pay %4%R%R. If you do, return this card from your graveyard to the battlefield.
Akoum Flameseeker Creature
Creature — Human Shaman Ally 3/2
Cohort — %T, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
Akoum Hellhound Creature
2 versions
Creature — Elemental Dog 0/1
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Akoum Hellkite Creature
4 versions
Creature — Dragon 4/4
Flying
Landfall — Whenever a land you control enters, this creature deals 1 damage to any target. If that land is a Mountain, this creature deals 2 damage instead.
Akoum Refuge Land  
11 versions
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %B or %R.
Akoum Stonewaker Creature
Creature — Human Shaman 2/1
Landfall — Whenever a land you control enters, you may pay %2%R. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
Akoum Teeth
Transformed Akoum Warrior
Land  
2 versions
Land
This land enters tapped.
%T: Add %R.
Akoum Warrior Creature
2 versions
Creature — Minotaur Warrior 4/5
Trample
Akrasan Squire Creature
Creature — Human Soldier 1/1
Exalted
Akroan Conscriptor Creature
Creature — Human Shaman 3/2
Heroic — Whenever you cast a spell that targets this creature, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
Akroan Crusader Creature
Stoked
4 versions
Creature — Human Soldier 1/1
Heroic — Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste.
Akroan Hoplite Creature
3 versions
Creature — Human Soldier 1/2
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
Akroan Horse Artifact Creature
3 versions
Artifact Creature — Horse 0/4
Defender
When this creature enters, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
Akroan Jailer Creature
Creature — Human Soldier 1/1
%2%W, %T: Tap target creature.
Akroan Line Breaker Creature
Creature — Human Warrior 2/1
Heroic — Whenever you cast a spell that targets this creature, this creature gets +2/+0 and gains intimidate until end of turn.
Akroan Mastiff Creature
Creature — Dog 2/2
%W, %T: Tap target creature.
Akroan Phalanx Creature
2 versions
Creature — Human Soldier 3/3
Vigilance
%2%R: Creatures you control get +1/+0 until end of turn.
Akroan Sergeant Creature
2 versions
Creature — Human Soldier 2/2
First strike
Renown 1
Akroan Skyguard Creature
Heroes
2 versions
Creature — Human Soldier 1/1
Flying
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Akroma, Angel of Fury Creature
9 versions
Legendary Creature — Angel 6/6
This spell can't be countered.
Flying, trample, protection from white and from blue
%R: Akroma gets +1/+0 until end of turn.
Morph %3%R%R%R
Akroma, Angel of Wrath Creature
9 versions
Legendary Creature — Angel 6/6
Flying, first strike, vigilance, trample, haste, protection from black and from red
Akroma, Vision of Ixidor Creature
2 versions
Legendary Creature — Angel 6/6
Flying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
Akroma's Blessing Instant
2 versions
Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling %W
Akroma's Devoted Creature
Creature — Human Cleric 2/4
Cleric creatures have vigilance.
Akroma's Memorial Artifact
Foundations
7 versions
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Akroma's Vengeance Sorcery
8 versions
Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling %3
Akroma's Will Instant
8 versions
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
38777 cards found
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