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Alchemax Slayer-Bots Artifact Creature
Artifact Creature — Robot Villain 2/2
When this creature enters, tap target creature an opponent controls and put a stun counter on it.
Alchemist's Apprentice Creature
Creature — Human Wizard 1/1
Sacrifice this creature: Draw a card.
Alchemist's Assistant Creature
Creature — Monkey 2/1
Lifelink
Renew — %1%B, Exile this card from your graveyard: Put a lifelink counter on target creature. Activate only as a sorcery.
Alchemist's Gambit Sorcery
4 versions
Sorcery
Cleave %4%U%U%R
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Alchemist's Gift Instant
Nefarious / Clerics / Vampires
2 versions
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn.
Alchemist's Greeting Sorcery
7 versions
Sorcery
Alchemist's Greeting deals 4 damage to target creature.
Madness %1%R
Alchemist's Refuge Land  
5 versions
Land
%T: Add %C.
%G%U, %T: You may cast spells this turn as though they had flash.
Alchemist's Retrieval Instant
3 versions
Instant
Cleave %1%U
Return target nonland permanent [you control] to its owner's hand.
Alchemist's Talent Enchantment
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create two tapped Treasure tokens.
%1%R: Level 2
Treasures you control have "%T, Sacrifice this artifact: Add two mana of any one color."
%4%R: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
Alchemist's Vial Artifact
Urza's
3 versions
Artifact
When this artifact enters, draw a card.
%1, %T, Sacrifice this artifact: Target creature can't attack or block this turn.
Alchor's Tomb Artifact
2 versions
Artifact
%2, %T: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)
Aleatory Instant
Instant
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Alela, Artful Provocateur Creature
6 versions
Legendary Creature — Faerie Warlock 2/3
Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
Alela, Cunning Conqueror Creature
2 versions
Legendary Creature — Faerie Warlock 2/4
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Alena, Kessig Trapper Creature
3 versions
Legendary Creature — Human Scout 4/3
First strike
%T: Add an amount of %R equal to the greatest power among creatures you control that entered this turn.
Partner
Alert Heedbonder Creature
Creature — Human Scout 2/4
Vigilance
At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
Alert Shu Infantry Creature
Creature — Human Soldier 2/2
Vigilance
Alesha, Who Laughs at Fate Creature
6 versions
Legendary Creature — Human Warrior 2/2
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Alesha, Who Smiles at Death Creature
11 versions
Legendary Creature — Human Warrior 3/2
First strike
Whenever Alesha attacks, you may pay %WB%WB. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
Alesha's Legacy Instant
Instant
Target creature you control gains deathtouch and indestructible until end of turn.
Alesha's Vanguard Creature
2 versions
Creature — Orc Warrior 3/3
Dash %2%B
Alex Wilder, Runaway Creature
Jumpstart
Legendary Creature — Human Hero Villain 1/3
Whenever Alex Wilder or another creature you control enters, if you cast it from anywhere other than your hand, it gets +2/+0 and gains haste until end of turn.
Escape — %2%R, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Alexander Clamilton Creature
Unfinity
2 versions
Legendary Creature — Clamfolk Advisor Rebel 0/4
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)
%1%R, %T: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
Alexi, Zephyr Mage Creature
Legendary Creature — Human Spellshaper 3/3
%X%U, %T, Discard two cards: Return X target creatures to their owners' hands.
Alexios, Deimos of Kosmos Creature
3 versions
Legendary Creature — Human Berserker 4/4
Trample
Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.
At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
Alexi's Cloak Enchantment
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has shroud.
A-Leyline of Resonance Enchantment
Enchantment
If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast an instant or sorcery spell that targets only a single creature you control, you may pay %1. If you do, copy that spell. You may choose new targets for the copy.
Algae Gharial Creature
2 versions
Creature — Crocodile 1/1
Shroud
Whenever another creature dies, you may put a +1/+1 counter on this creature.
Algorithmic Ferocity Sorcery
Alchemy: Secrets of Strixhaven
Sorcery
Until end of turn, target creature you control gains indestructible and gets +1/+0 for each card in your hand with mana value 4 or greater. Then it fights target creature an opponent controls.
Alhammarret, High Arbiter Creature
3 versions
Legendary Creature — Sphinx 5/5
Flying
As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
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