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Alhammarret's Archive Artifact
An Encyclopedia of Magic - Bonus
4 versions
Legendary Artifact
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Alharu, Solemn Ritualist Creature
5 versions
Legendary Creature — Human Monk 3/3
When Alharu enters, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner
Ali Baba Creature
3 versions
Creature — Human Rogue 1/1
%R: Tap target Wall.
Ali from Cairo Creature
2 versions
Creature — Human 0/1
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Aliban's Tower Instant
2 versions
Instant
Target blocking creature gets +3/+1 until end of turn.
Alibou, Ancient Witness Artifact Creature
5 versions
Legendary Artifact Creature — Golem 4/5
Other artifact creatures you control have haste.
Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
Alicia Masters, Skilled Sculptor Creature
2 versions
Legendary Creature — Human Artificer 0/4
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a Treasure token.
Sense the Good — At the beginning of your end step, each player gains control of all creatures they own.
Alien Token  
Creature — Alien 2/2
Alien Token  
Creature — Alien
Alien Token  
Creature — Alien 1/1
Haste
This token attacks each combat if able.
Alien Angel Token  
Artifact Creature — Alien Angel 2/2
First strike, vigilance
Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn.
Alien Insect Token  
Creature — Alien Insect 1/1
Flying
Alien Invasion Enchantment
2 versions
Enchantment
At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
Alien Rhino Token  
Creature — Alien Rhino 4/4
Alien Salamander Token  
Creature — Alien Salamander 2/2
Islandwalk
Alien Symbiosis Enchantment
Jumpstart
3 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types.
You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
Alien Warrior Token  
Creature — Alien Warrior 2/2
A-Lier, Disciple of the Drowned Creature
Legendary Creature — Human Wizard 3/4
Spells can't be countered.
As long as it's your turn, each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Aligned Heart Enchantment
2 versions
Enchantment
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it.
Aligned Hedron Network Artifact
2 versions
Artifact
When this artifact enters, exile all creatures with power 5 or greater until this artifact leaves the battlefield. (Those creatures return under their owners' control.)
Alirios, Enraptured Creature
Legendary Creature — Human 2/3
Alirios enters tapped.
Alirios doesn't untap during your untap step if you control a Reflection.
When Alirios enters, create a 3/2 blue Reflection creature token.
Alisaie Leveilleur Creature
[FFXIV]
2 versions
Legendary Creature — Elf Wizard 3/2
Partner with Alphinaud Leveilleur
First strike
Dualcast — The second spell you cast each turn costs %2 less to cast.
Alistair, the Brigadier Creature
4 versions
Legendary Creature — Human Soldier 3/3
Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.)
Whenever Alistair attacks, you may pay %8. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
Alive / Well Sorcery
2 versions
Sorcery
Create a 3/3 green Centaur creature token.
Fuse
Alive / Well Sorcery
2 versions
Sorcery
You gain 2 life for each creature you control.
Fuse
All Aboard Instant
3 versions
Instant
Exile target non-Pilot creature you control, then return that card to the battlefield under its owner's control.
All Hallow's Eve Sorcery
2 versions
Sorcery
Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if this card is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
All in Good Time Scheme  
Scheme
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
All Is Dust Tribal Sorcery
8 versions
Kindred Sorcery — Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
All of History, All at Once Sorcery
4 versions
Sorcery
Time travel.
Storm
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