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All Shall Smolder in My Wake Scheme  
Scheme
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
All Suns' Dawn Sorcery
Innistrad: Midnight Hunt
3 versions
Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
All That Glitters Enchantment
9 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
All Will Be One Enchantment
6 versions
Enchantment
Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
A-Llanowar Greenwidow Creature
Creature — Spider 4/3
Reach, trample
Domain — %5%G: Return Llanowar Greenwidow from your graveyard to the battlefield tapped with a finality counter on it. This ability costs %1 less to activate for each basic land type among lands you control.
A-Llanowar Loamspeaker Creature
Creature — Elf Druid 1/3
%T: Add one mana of any color.
%T: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Allay Instant
Instant
Buyback %3
Destroy target enchantment.
Alley Assailant Creature
Creature — Vampire Rogue 3/3
This creature enters tapped.
Disguise %4%B%B
When this creature is turned face up, target opponent loses 3 life and you gain 3 life.
Alley Evasion Instant
3 versions
Instant
Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.
Alley Grifters Creature
Creature — Human Mercenary 2/2
Whenever this creature becomes blocked, defending player discards a card.
Alley Strangler Creature
Cruel
4 versions
Creature — Aetherborn Rogue 2/3
Menace
All-Fates Scroll Artifact
Artifact
%T: Add one mana of any color.
%7, %T, Sacrifice this artifact: Draw X cards, where X is the number of differently named lands you control.
All-Fates Stalker Creature
Creature — Drix Assassin 2/3
When this creature enters, exile up to one target non-Assassin creature until this creature leaves the battlefield.
Warp %1%W
Alliance Token  
Jumpstart Booster
Theme Card
Enlist your allies
Alliance of Arms Sorcery
Commander Masters
2 versions
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Allied Assault Instant
Instant
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
Allied Reinforcements Sorcery
Sorcery
Create two 2/2 white Knight Ally creature tokens.
Allied Strategies Sorcery
2 versions
Sorcery
Domain — Target player draws a card for each basic land type among lands they control.
Allied Teamwork Enchantment
Enchantment
When this enchantment enters, create a 1/1 white Ally creature token.
Allies you control get +1/+1.
Allies Token  
Beginner Box
Theme Card
Creatures work together
Allies at Last Instant
Instant
Affinity for Allies
Up to two target creatures you control each deal damage equal to their power to target creature an opponent controls.
Allosaurus Rider Creature
Store only - Foil
5 versions
Creature — Elf Warrior 1+*/1+*
You may exile two green cards from your hand rather than pay this spell's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
Allosaurus Shepherd Creature
4 versions
Creature — Elf Shaman 1/1
This spell can't be countered.
Green spells you control can't be countered.
%4%G%G: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
All-Out Assault Enchantment
6 versions
Enchantment
Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
Alloy Animist Creature
Creature — Human Druid 1/1
%2%G: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
Alloy Golem Artifact Creature
Artifact Creature — Golem 4/4
As this creature enters, choose a color.
This creature is the chosen color. (It's still an artifact.)
Alloy Myr Artifact Creature
Rainbow
4 versions
Artifact Creature — Myr 2/2
%T: Add one mana of any color.
All-Seeing Arbiter Creature
5 versions
Creature — Avatar 5/4
Flying
Whenever this creature enters or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
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