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Aligned Heart Enchantment
2 versions
Enchantment
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it.
Aligned Hedron Network Artifact
2 versions
Artifact
When this artifact enters, exile all creatures with power 5 or greater until this artifact leaves the battlefield. (Those creatures return under their owners' control.)
Alirios, Enraptured Creature
Legendary Creature — Human 2/3
Alirios enters tapped.
Alirios doesn't untap during your untap step if you control a Reflection.
When Alirios enters, create a 3/2 blue Reflection creature token.
Alisaie Leveilleur Creature
[FFXIV]
2 versions
Legendary Creature — Elf Wizard 3/2
Partner with Alphinaud Leveilleur
First strike
Dualcast — The second spell you cast each turn costs %2 less to cast.
Alistair, the Brigadier Creature
4 versions
Legendary Creature — Human Soldier 3/3
Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.)
Whenever Alistair attacks, you may pay %8. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
Alive / Well Sorcery
2 versions
Sorcery
Create a 3/3 green Centaur creature token.
Fuse
Alive / Well Sorcery
2 versions
Sorcery
You gain 2 life for each creature you control.
Fuse
All Aboard Instant
3 versions
Instant
Exile target non-Pilot creature you control, then return that card to the battlefield under its owner's control.
All Good Things... Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
*S1, *S2, *S3— Draw two cards, then exile a card from your hand.
*S4 If all cards exiled with this Saga share a card type, you gain 10 life.
All Hallow's Eve Sorcery
2 versions
Sorcery
Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if this card is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
All in Good Time Scheme  
Scheme
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
All Is Dust Tribal Sorcery
9 versions
Kindred Sorcery — Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
All of History, All at Once Sorcery
4 versions
Sorcery
Time travel.
Storm
All Shall Smolder in My Wake Scheme  
Scheme
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
All Suns' Dawn Sorcery
Innistrad: Midnight Hunt
3 versions
Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
All That Glitters Enchantment
9 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
All Will Be One Enchantment
6 versions
Enchantment
Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
A-Llanowar Greenwidow Creature
Creature — Spider 4/3
Reach, trample
Domain — %5%G: Return Llanowar Greenwidow from your graveyard to the battlefield tapped with a finality counter on it. This ability costs %1 less to activate for each basic land type among lands you control.
A-Llanowar Loamspeaker Creature
Creature — Elf Druid 1/3
%T: Add one mana of any color.
%T: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Allay Instant
Instant
Buyback %3
Destroy target enchantment.
Alley Assailant Creature
Creature — Vampire Rogue 3/3
This creature enters tapped.
Disguise %4%B%B
When this creature is turned face up, target opponent loses 3 life and you gain 3 life.
Alley Evasion Instant
3 versions
Instant
Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.
Alley Grifters Creature
Creature — Human Mercenary 2/2
Whenever this creature becomes blocked, defending player discards a card.
Alley Strangler Creature
Cruel
4 versions
Creature — Aetherborn Rogue 2/3
Menace
All-Fates Scroll Artifact
Artifact
%T: Add one mana of any color.
%7, %T, Sacrifice this artifact: Draw X cards, where X is the number of differently named lands you control.
All-Fates Stalker Creature
Creature — Drix Assassin 2/3
When this creature enters, exile up to one target non-Assassin creature until this creature leaves the battlefield.
Warp %1%W
Alliance Token  
Jumpstart Booster
Theme Card
Enlist your allies
Alliance of Arms Sorcery
Commander Masters
2 versions
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Allied Assault Instant
Instant
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
38777 cards found
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