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Allied Reinforcements Sorcery
Sorcery
Create two 2/2 white Knight Ally creature tokens.
Allied Strategies Sorcery
2 versions
Sorcery
Domain — Target player draws a card for each basic land type among lands they control.
Allied Teamwork Enchantment
Enchantment
When this enchantment enters, create a 1/1 white Ally creature token.
Allies you control get +1/+1.
Allies Token  
Beginner Box
Theme Card
Creatures work together
Allies at Last Instant
Instant
Affinity for Allies
Up to two target creatures you control each deal damage equal to their power to target creature an opponent controls.
Allosaurus Rider Creature
Store only - Foil
5 versions
Creature — Elf Warrior 1+*/1+*
You may exile two green cards from your hand rather than pay this spell's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
Allosaurus Shepherd Creature
4 versions
Creature — Elf Shaman 1/1
This spell can't be countered.
Green spells you control can't be countered.
%4%G%G: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
All-Out Assault Enchantment
6 versions
Enchantment
Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
Alloy Animist Creature
Creature — Human Druid 1/1
%2%G: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
Alloy Golem Artifact Creature
Artifact Creature — Golem 4/4
As this creature enters, choose a color.
This creature is the chosen color. (It's still an artifact.)
Alloy Myr Artifact Creature
Rainbow
4 versions
Artifact Creature — Myr 2/2
%T: Add one mana of any color.
All-Seeing Arbiter Creature
5 versions
Creature — Avatar 5/4
Flying
Whenever this creature enters or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
All-Star Kicker Creature
Playtest Card
Creature — Orc Athlete 2/2
Assist kicker %3 (You and up to one other player can spend mana to pay this kicker cost.)
When All-Star Kicker enters, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.)
Allure of Power
My Precious's Adventure
Instant
3 versions
Instant — Adventure
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Allure of the Unknown Sorcery
4 versions
Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
Alluring Scent Sorcery
5 versions
Sorcery
All creatures able to block target creature this turn do so.
Alluring Siren Creature
3 versions
Creature — Siren 1/1
%T: Target creature an opponent controls attacks you this turn if able.
Alluring Suitor Creature
3 versions
Creature — Vampire 2/3
When you attack with exactly two creatures, transform this creature.
Ally Token  
5 versions
Creature — Ally 1/1
Ally Encampment Land  
2 versions
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast an Ally spell.
%1, %T, Sacrifice this land: Return target Ally you control to its owner's hand.
All-You-Can-Eat Buffet Enchantment
Festival in a Box: Las Vegas
Enchantment
You may look at the top card of your library any time.
You may play lands and cast creature spells from the top of your library.
The top card of your library is a Food token. It's still a card.
Almighty Brushwagg Creature
Creature — Brushwagg 1/1
Trample
%3%G: This creature gets +3/+3 until end of turn.
Almost Perfect Enchantment
4 versions
Enchantment — Aura
Enchant creature
Enchanted creature has base power and toughness 9/10 and has indestructible.
Alms Enchantment
Enchantment
%1, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
Alms Beast Creature
Creature — Beast 6/6
Creatures blocking or blocked by this creature have lifelink.
Alms Collector Creature
5 versions
Creature — Cat Cleric 3/4
Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.
Alms of the Vein Sorcery
2 versions
Sorcery
Target opponent loses 3 life and you gain 3 life.
Madness %B
Aloe Alchemist Creature
Creature — Plant Warlock 3/2
Trample
When this card becomes plotted, target creature gets +3/+2 and gains trample until end of turn.
Plot %1%G
Along the Crooked Way Enchantment
2 versions
Enchantment
When this enchantment enters, return target creature card from your graveyard to your hand.
Whenever a creature card leaves your graveyard, amass Goblins 1.
%1%B: Goblins and Orcs you control gain menace until end of turn.
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