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A-Mentor's Guidance Sorcery
Sorcery
When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.
Scry 1, then draw a card.
A-Meria's Outrider Creature
Creature — Elf Archer 5/5
Reach
Domain — When Meria's Outrider enters, it deals damage equal to the number of basic land types among lands you control to any target.
Amethyst Dragon Creature
Creature — Dragon 4/4
Flying, haste
A-Metropolis Angel Creature
Creature — Angel Soldier 3/3
Flying
Whenever you attack with one or more creatures with counters on them, draw a card.
A-Midnight Assassin Creature
Creature — Vampire Assassin 1/3
Flying, deathtouch
A-Mightstone's Animation Enchantment
Enchantment — Aura
Enchant artifact
When Mightstone's Animation enters, draw two cards, then discard a card.
Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.
Aminatou, the Fateshifter Planeswalker
5 versions
Legendary Planeswalker — Aminatou Loyalty 3
+1
Draw a card, then put a card from your hand on top of your library.
-1
Exile another target permanent you own, then return it to the battlefield under your control.
-6
Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Aminatou, Veil Piercer Creature
Legendary Creature — Human Wizard 2/4
At the beginning of your upkeep, surveil 2.
Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by %4.
Aminatou's Augury Sorcery
5 versions
Sorcery
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
A-Minsc & Boo, Timeless Heroes Planeswalker
Legendary Planeswalker — Minsc
When Minsc & Boo, Timeless Heroes enters and at the beginning of your upkeep, if you don't control a creature named Boo, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
+1
Put three +1/+1 counters on up to one target creature with trample or haste.
-2
Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
A-Mischievous Catgeist Creature
Creature — Cat Spirit 1/1
Whenever Mischievous Catgeist deals combat damage to a player, draw a card.
Disturb %1%U
A-Mishra, Excavation Prodigy Creature
Legendary Creature — Human Artificer 2/1
%1, %T, Discard a card: Draw a card.
Whenever you discard one or more artifact cards, add %R%R. This ability triggers only once each turn.
Ammit Eternal Creature
3 versions
Creature — Zombie Crocodile Demon 5/5
Afflict 3
Whenever an opponent casts a spell, put a -1/-1 counter on this creature.
Whenever this creature deals combat damage to a player, remove all -1/-1 counters from it.
Amnesia Sorcery
2 versions
Sorcery
Target player reveals their hand and discards all nonland cards.
Amoeboid Changeling Creature
6 versions
Creature — Shapeshifter 1/1
Changeling
%T: Target creature gains all creature types until end of turn.
%T: Target creature loses all creature types until end of turn.
Amok Enchantment
Enchantment
%1, Discard a card at random: Put a +1/+1 counter on target creature.
Amok Time Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Target creature you control fights up to one target creature an opponent controls.
*S2 You gain 3 life.
*S3 Return target creature card from your graveyard to your hand.
Amonkhet Raceway Land  
2 versions
Land
Start your engines!
%T: Add %C.
Max speed — %T: Target creature gains haste until end of turn.
A-Monster Manual Artifact
Artifact
%1%G, %T: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery.
A-Moon-Circuit Hacker Enchantment Creature
Enchantment Creature — Human Ninja 2/1
Ninjutsu %U
Whenever Moon-Circuit Hacker deals combat damage to a player, scry 2, then draw a card. Discard a card unless Moon-Circuit Hacker entered the battlefield this turn.
Amorphous Axe Artifact
3 versions
Artifact — Equipment
Equipped creature gets +3/+0 and is every creature type.
Equip %3
A-Moss-Pit Skeleton Creature
Creature — Plant Skeleton 2/2
Kicker %3
If Moss-Pit Skeleton was kicked, it enters with three +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on a creature you control, return Moss-Pit Skeleton from your graveyard to your hand at the beginning of the next end step.
A-Most Wanted Enchantment
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, create two Treasure tokens.
Amped Raptor Creature
2 versions
Creature — Dinosaur 2/1
First strike
When this creature enters, you get %E%E (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of %E equal to its mana value rather than paying its mana cost.
Amped Up Sorcery
2 versions
Sorcery
This spell costs %1 less to cast for each electrical socket in a wall or floor you can see from your seat.
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.
Amphibian Accident Instant
Alchemy: Eldraine
Instant — Adventure
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Amphibian Downpour Enchantment
3 versions
Enchantment — Aura
Flash
Storm
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Amphibious Kavu Creature
Creature — Kavu 2/2
Whenever this creature blocks or becomes blocked by one or more blue and/or black creatures, this creature gets +3/+3 until end of turn.
Amphin Cutthroat Creature
Creature — Salamander Rogue 2/4
Amphin Mutineer Creature
5 versions
Creature — Salamander Pirate 3/3
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore %4%U%U
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