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Amphin Pathmage Creature
2 versions
Creature — Salamander Wizard 3/2
%2%U: Target creature can't be blocked this turn.
Amplifire Creature
2 versions
Creature — Elemental 1/1
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, this creature's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
Ampryn Tactician Creature
Creature — Human Soldier 3/3
When this creature enters, creatures you control get +1/+1 until end of turn.
A-Mr. Orfeo, the Boulder Creature
Legendary Creature — Rhino Warrior 3/4
Whenever you attack, double target creature's power until end of turn.
Amrou Kithkin Creature
4 versions
Creature — Kithkin 1/1
This creature can't be blocked by creatures with power 3 or greater.
Amrou Scout Creature
3 versions
Creature — Kithkin Rebel Scout 2/1
%4, %T: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Amrou Seekers Creature
3 versions
Creature — Kithkin Rebel 2/2
This creature can't be blocked except by artifact creatures and/or white creatures.
Amugaba Creature
Creature — Illusion 6/6
Flying
%2%U, Discard a card: Return this creature to its owner's hand.
Amulet of Kroog Artifact
5 versions
Artifact
%2, %T: Prevent the next 1 damage that would be dealt to any target this turn.
Amulet of Quoz Artifact
Artifact
Remove Amulet of Quoz from your deck before playing if you're not playing for ante.
%T, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.
Amulet of Safekeeping Artifact
2 versions
Artifact
Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays %1.
Creature tokens get -1/-0.
Amulet of Unmaking Artifact
Artifact
%5, %T, Exile this artifact: Exile target artifact, creature, or land. Activate only as a sorcery.
Amulet of Vigor Artifact
Borderless
4 versions
Artifact
Whenever a permanent you control enters tapped, untap it.
Amy Pond Creature
4 versions
Legendary Creature — Human 2/2
Partner with Rory Williams
Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Amy Rose Creature
Sonic: Friends & Foes
Legendary Creature — Hedgehog Warrior 3/3
Haste
Whenever Amy Rose attacks, attach up to one target Equipment to her. Then up to one other target attacking creature gets +X/+0 until end of turn, where X is Amy Rose's power.
Amy's Home Plane  
Plane — Earth
When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.

%H Whenever chaos ensues, time travel.
Amzu, Swarm's Hunger Creature
Legendary Creature — Insect Shaman 3/3
Flying, menace
Other Insects you control have menace.
Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn.
An Incident Has Occurred Sorcery
2 versions
Sorcery
Choose one or both —
• Destroy target creature with flying.
• Destroy target Attraction. (It's put into its owner's junkyard.)
You may apologize. If you do, you gain 3 life.
An Offer You Can't Refuse Instant
12 versions
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens.
An Unearthly Child Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2, *S3— Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.
An Unexpected Party Enchantment
3 versions
Enchantment
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +2/+2.
Ana Battlemage Creature
Creature — Human Wizard 2/2
Kicker %2%U and/or %1%B
When this creature enters, if it was kicked with its %2%U kicker, target player discards three cards.
When this creature enters, if it was kicked with its %1%B kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.
Ana Disciple Creature
Creature — Human Wizard 1/1
%U, %T: Target creature gains flying until end of turn.
%B, %T: Target creature gets -2/-0 until end of turn.
Ana Sanctuary Enchantment
2 versions
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Anaba Ancestor Creature
2 versions
Creature — Minotaur Spirit 1/1
%T: Another target Minotaur creature gets +1/+1 until end of turn.
Anaba Bodyguard Creature
4 versions
Creature — Minotaur 2/3
First strike
Anaba Shaman Creature
5 versions
Creature — Minotaur Shaman 2/2
%R, %T: This creature deals 1 damage to any target.
Anaba Spirit Crafter Creature
2 versions
Creature — Minotaur Shaman 1/3
Minotaur creatures get +1/+0.
Anaconda Creature
5 versions
Creature — Snake 3/3
Swampwalk
A-Nadu, Winged Wisdom Creature
Legendary Creature — Bird Wizard 3/4
Flying
Whenever a creature you control becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
37980 cards found
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