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Ambitious Farmhand Creature
4 versions
Creature — Human Peasant 1/1
When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Coven — %1%W%W: Transform this creature. Activate only if you control three or more creatures with different powers.
Ambling Stormshell Creature
4 versions
Creature — Turtle 5/9
Ward %2
Whenever this creature attacks, put three stun counters on it and draw three cards.
Whenever you cast a Turtle spell, untap this creature.
Ambrosia Whiteheart Creature
[FFXVI]
3 versions
Legendary Creature — Bird 2/2
Flash
When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.
Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
Ambulatory Edifice Artifact Creature
Artifact Creature — Phyrexian Construct 3/2
When this creature enters, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.
Ambulatory Reactor Artifact Creature
2 versions
Artifact Creature — Borg 2/5
Artifact creatures you control have "%T: Add %C. Spend this mana only to cast an artifact spell or activate an ability of an artifact source."
Ambuscade Instant
2 versions
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
Ambuscade Shaman Creature
Creature — Orc Shaman 2/2
Whenever this creature or another creature you control enters, that creature gets +2/+2 until end of turn.
Dash %3%B
Ambush Instant
Instant
Blocking creatures gain first strike until end of turn.
Ambush Commander Creature
5 versions
Creature — Elf 2/2
Forests you control are 1/1 green Elf creatures that are still lands.
%1%G, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
Ambush Gigapede Creature
Creature — Insect 6/2
Flash
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn.
Ambush Krotiq Creature
Creature — Insect 5/5
Trample
When this creature enters, return another creature you control to its owner's hand.
Ambush Paratrooper Creature
Creature — Human Soldier 1/2
Flash
Flying
%5: Creatures you control get +1/+1 until end of turn.
Ambush Party Creature
4 versions
Creature — Human Rogue 3/1
First strike, haste
Ambush Viper Creature
3 versions
Creature — Snake 2/1
Flash
Deathtouch
Ambush Wolf Creature
Creature — Wolf 4/2
Flash
When this creature enters, exile up to one target card from a graveyard.
A-Mentor's Guidance Sorcery
Sorcery
When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.
Scry 1, then draw a card.
A-Meria's Outrider Creature
Creature — Elf Archer 5/5
Reach
Domain — When Meria's Outrider enters, it deals damage equal to the number of basic land types among lands you control to any target.
A-Metropolis Angel Creature
Creature — Angel Soldier 3/3
Flying
Whenever you attack with one or more creatures with counters on them, draw a card.
A-Midnight Assassin Creature
Creature — Vampire Assassin 1/3
Flying, deathtouch
A-Mightstone's Animation Enchantment
Enchantment — Aura
Enchant artifact
When Mightstone's Animation enters, draw two cards, then discard a card.
Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.
Aminatou, the Fateshifter Planeswalker
5 versions
Legendary Planeswalker — Aminatou Loyalty 3
+1
Draw a card, then put a card from your hand on top of your library.
-1
Exile another target permanent you own, then return it to the battlefield under your control.
-6
Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Aminatou, Veil Piercer Creature
Legendary Creature — Human Wizard 2/4
At the beginning of your upkeep, surveil 2.
Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by %4.
Aminatou's Augury Sorcery
5 versions
Sorcery
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
A-Minsc & Boo, Timeless Heroes Planeswalker
Legendary Planeswalker — Minsc
When Minsc & Boo, Timeless Heroes enters and at the beginning of your upkeep, if you don't control a creature named Boo, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
+1
Put three +1/+1 counters on up to one target creature with trample or haste.
-2
Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
A-Mischievous Catgeist Creature
Creature — Cat Spirit 1/1
Whenever Mischievous Catgeist deals combat damage to a player, draw a card.
Disturb %1%U
A-Mishra, Excavation Prodigy Creature
Legendary Creature — Human Artificer 2/1
%1, %T, Discard a card: Draw a card.
Whenever you discard one or more artifact cards, add %R%R. This ability triggers only once each turn.
Ammit Eternal Creature
3 versions
Creature — Zombie Crocodile Demon 5/5
Afflict 3
Whenever an opponent casts a spell, put a -1/-1 counter on this creature.
Whenever this creature deals combat damage to a player, remove all -1/-1 counters from it.
Amnesia Sorcery
2 versions
Sorcery
Target player reveals their hand and discards all nonland cards.
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