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Angelic Favor Instant
2 versions
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Cast this spell only during combat.
Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
Angelic Field Marshal Creature
4 versions
Creature — Angel 3/3
Flying
Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
Angelic Gift Enchantment
Enchanted
7 versions
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
Angelic Guardian Creature
Spellslinger Starter Kit White
3 versions
Creature — Angel 5/5
Flying
Whenever one or more creatures you control attack, they gain indestructible until end of turn.
Angelic Harold Creature
4 versions
Legendary Creature — Angel Performer 2/2
Flying
When Angelic Harold enters, you may put a name sticker on a nonland permanent you own.
Each creature you control with three or more words in its name gets +1/+1.
Angelic Intervention Instant
Instant
Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it.
Angelic Observer Creature
Creature — Angel Advisor 3/3
Affinity for Citizens
Flying
Angelic Overseer Creature
Creature — Angel 5/3
Flying
As long as you control a Human, this creature has hexproof and indestructible.
Angelic Page Creature
11 versions
Creature — Angel Spirit 1/1
Flying
%T: Target attacking or blocking creature gets +1/+1 until end of turn.
Angelic Protector Creature
6 versions
Creature — Angel 2/2
Flying
Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
Angelic Purge Sorcery
6 versions
Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.
Angelic Quartermaster Creature
2 versions
Creature — Angel Soldier 3/3
Flying
When this creature enters, put a +1/+1 counter on each of up to two other target creatures.
Angelic Renewal Enchantment
2 versions
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice this enchantment. If you do, return that card to the battlefield.
Angelic Reward Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Angelic Rocket Artifact Creature
Unfinity
2 versions
Host Artifact Creature — Angel 4/4
Flying
When this creature enters, you may destroy target nonland permanent.
Angelic Sell-Sword Creature
2 versions
Creature — Angel Mercenary 4/4
Flying, vigilance
Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with "%T: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever this creature attacks, if its power is 6 or greater, draw a card.
Angelic Shield Enchantment
3 versions
Enchantment
Creatures you control get +0/+1.
Sacrifice this enchantment: Return target creature to its owner's hand.
Angelic Skirmisher Creature
2 versions
Creature — Angel 4/4
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
Angelic Sleuth Creature
3 versions
Creature — Angel Advisor 2/3
Flying
Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate.
Angelic Voices Enchantment
3 versions
Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
Angelic Wall Creature
5 versions
Creature — Wall 0/4
Defender
Flying
Angelo Token  
[FFVIII]
Legendary Creature — Dog 1/1
Angels Token  
Theme Card
Angels Token  
Theme Card
Angel's Feather Artifact
23/62 Divine vs. Demonic
9 versions
Artifact
Whenever a player casts a white spell, you may gain 1 life.
Angel's Grace Instant
8 versions
Instant
Split second
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Angel's Herald Creature
Creature — Human Cleric 1/1
%2%W, %T, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel, put it onto the battlefield, then shuffle.
Angel's Mercy Instant
4 versions
Instant
You gain 7 life.
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