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Anthroplasm Creature
Creature — Shapeshifter 0/0
This creature enters with two +1/+1 counters on it.
%X, %T: Remove all +1/+1 counters from this creature and put X +1/+1 counters on it.
Anticausal Vestige Creature
6 versions
Creature — Eldrazi 7/5
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp %4
Anticipate Instant
7 versions
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Anticognition Instant
Instant
Counter target creature or planeswalker spell unless its controller pays %2. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
Anti-Magic Aura Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
Antique Collector Creature
Alchemy: Innistrad
Creature — Human Rogue 2/2
Antique Collector can't be blocked by creatures with power 2 or less.
When Antique Collector enters, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."
Antiquities on the Loose Sorcery
3 versions
Sorcery
Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.
Flashback %4%W%W
Anti-Venom, Horrifying Healer Creature
5 versions
Legendary Creature — Symbiote Hero 5/5
When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield.
If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him.
Antler Skulkin Artifact Creature
Artifact Creature — Scarecrow 3/3
%2: Target white creature gains persist until end of turn.
Ant-Man, Colony Commander Creature
Legendary Creature — Human Rogue Hero 2/2
Whenever Ant-Man attacks, you may pay %1. When you do, put a +1/+1 counter on target creature.
Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Ant-Man, Elusive Avenger Creature
2 versions
Legendary Creature — Human Rogue Hero 1/2
Ant-Man can't be blocked by creatures with greater power.
Whenever Ant-Man deals combat damage to a player, create that many Treasure tokens.
Ant-Man, Reformed Rogue Creature
Jumpstart
Legendary Creature — Human Rogue Hero 2/3
Whenever you cast a green spell, Ant-Man gets +1/+0 and gains trample until end of turn.
Whenever you cast a blue spell, Ant-Man gets -1/-0 until end of turn and can't be blocked this turn.
Whenever Ant-Man deals combat damage to a player, draw a card.
Ant-Man, Scott Lang Creature
Captain America Tutorial 14
Legendary Creature — Human Hero 2/2
%4: Put a +1/+1 counter on Ant-Man.
Ant-Man's Air Force Creature
Jumpstart
Creature — Insect 2/1
Flying
Whenever this creature attacks, up to one target creature gets -1/-0 until end of turn.
Ant-Man's Army Creature
Creature — Insect 3/2
When this creature enters, create a Food token or a Treasure token.
Anurid Barkripper Creature
Creature — Frog Beast 2/2
Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
Anurid Brushhopper Creature
Creature — Frog Beast 3/4
Discard two cards: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Anurid Murkdiver Creature
Creature — Zombie Frog Beast 4/3
Swampwalk
Anurid Scavenger Creature
Creature — Frog Beast 3/3
Protection from black
At the beginning of your upkeep, sacrifice this creature unless you put a card from your graveyard on the bottom of your library.
Anurid Swarmsnapper Creature
Creature — Frog Beast 1/4
Reach
%1%G: This creature can block an additional creature this turn.
Anvil of Bogardan Artifact
Artifact
Players have no maximum hand size.
At the beginning of each player's draw step, that player draws an additional card, then discards a card.
Anvilwrought Raptor Artifact Creature
2 versions
Artifact Creature — Bird 2/1
Flying
First strike
Anya, Merciless Angel Creature
3 versions
Legendary Creature — Angel 4/4
Flying
Anya gets +3/+3 for each opponent whose life total is less than half their starting life total.
As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
An-Zerrin Ruins Enchantment
2 versions
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
Anzrag, the Quake-Mole Creature
5 versions
Legendary Creature — Mole God 8/4
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
%3%R%R%G%G: Anzrag must be blocked each combat this turn if able.
Anzrag's Rampage Sorcery
Story Spotlight
4 versions
Sorcery
Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
Ao, the Dawn Sky Creature
6 versions
Legendary Creature — Dragon Spirit 5/4
Flying, vigilance
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
A-Ocelot Pride Creature
Creature — Cat 1/1
First strike, lifelink
Ascend
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered the battlefield this turn, create a token that's a copy of it.
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