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Anointed Procession Enchantment
Kamigawa: Neon Dynasty
6 versions
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Anointer of Champions Creature
2 versions
Creature — Human Cleric 1/1
%T: Target attacking creature gets +1/+1 until end of turn.
Anointer of Valor Creature
Holy
4 versions
Creature — Angel 3/5
Flying
Whenever a creature attacks, you may pay %3. When you do, put a +1/+1 counter on that creature.
Anointer Priest Creature
Zendikar Rising - Kaldheim
3 versions
Creature — Human Cleric 1/3
Whenever a creature token you control enters, you gain 1 life.
Embalm %3%W
Anointer Priest Token Token  
2/25
Creature — Zombie Human Cleric 1/3
Whenever a creature token you control enters, you gain 1 life.
Another Chance Instant
Instant
You may mill two cards. Then return up to two creature cards from your graveyard to your hand.
Anowon, the Ruin Sage Creature
3 versions
Legendary Creature — Vampire Shaman 4/3
At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.
Anowon, the Ruin Thief Creature
3 versions
Legendary Creature — Vampire Rogue 2/4
Other Rogues you control get +1/+1.
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card.
Anrakyr the Traveller Artifact Creature
Legendary Artifact Creature — Necron 4/4
Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.
Answered Prayers Enchantment
Enchantment
Whenever a creature you control enters, you gain 1 life. If this enchantment isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
Ant Queen Creature
Imagine: Courageous Critters
4 versions
Creature — Insect 5/5
%1%G: Create a 1/1 green Insect creature token.
Antagonism Enchantment
Enchantment
At the beginning of each player's end step, this enchantment deals 2 damage to that player unless one of their opponents was dealt damage this turn.
Antagonist Incorporator Artifact Creature
2 versions
Artifact Creature — Borg 2/3
Artifact creatures you control have "Whenever this creature deals combat damage to a player, you may pay %1. If you do, create a 1/1 colorless Borg artifact creature token."
Antagonize Instant
Instant
Target creature gets +4/+3 until end of turn.
Antarctic Research Base Plane  
Plane — Earth
When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate.

%H Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types.
Anthem of Champions Enchantment
6 versions
Enchantment
Creatures you control get +1/+1.
Anthem of Rakdos Enchantment
Enchantment
Whenever a creature you control attacks, it gets +2/+0 until end of turn and this enchantment deals 1 damage to you.
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Anthousa, Setessan Hero Creature
2 versions
Legendary Creature — Human Warrior 4/5
Heroic — Whenever you cast a spell that targets Anthousa, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
Anthropede Creature
Creature — Insect 3/4
Reach
When this creature enters, you may discard a card or pay %2. When you do, destroy target Room.
Anthroplasm Creature
Creature — Shapeshifter 0/0
This creature enters with two +1/+1 counters on it.
%X, %T: Remove all +1/+1 counters from this creature and put X +1/+1 counters on it.
Anthropological Mission Enchantment
Enchantment
Whenever you cast a noncreature spell, put a quest counter on this enchantment. Draw a card. Then discard a card unless this enchantment has three or more quest counters on it.
Anticausal Vestige Creature
6 versions
Creature — Eldrazi 7/5
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp %4
Anticipate Instant
7 versions
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Anticognition Instant
Instant
Counter target creature or planeswalker spell unless its controller pays %2. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
Anti-Magic Aura Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
Antique Collector Creature
Alchemy: Innistrad
Creature — Human Rogue 2/2
Antique Collector can't be blocked by creatures with power 2 or less.
When Antique Collector enters, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."
Antiquities on the Loose Sorcery
3 versions
Sorcery
Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.
Flashback %4%W%W
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