Close
(or Esc)
mtgpics.com logo
37980 cards found
Page / 1266   Show All | Close All | One by one display
Apocalypse Chime Artifact
Artifact
%2, %T, Sacrifice this artifact: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
Apocalypse Runner Artifact
2 versions
Artifact — Vehicle 6/5
%T: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn.
Crew 3
Apostle of Invasion Creature
Creature — Phyrexian Angel 4/4
Flying
Corrupted — As long as an opponent has three or more poison counters, this creature has double strike.
Apostle of Purifying Light Creature
Creature — Human Cleric 2/1
Protection from black
%2: Exile target card from a graveyard.
Apostle's Blessing Instant
3 versions
Instant
(%PW can be paid either with %W or 2 life.)
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
Apothecary Geist Creature
4 versions
Creature — Spirit 2/3
Flying
When this creature enters, if you control another Spirit, you gain 3 life.
Apothecary Initiate Creature
Creature — Kithkin Cleric 1/1
Whenever a player casts a white spell, you may pay %1. If you do, you gain 1 life.
Apothecary Stomper Creature
Creature — Elephant 4/4
Vigilance
When this creature enters, choose one —
• Put two +1/+1 counters on target creature you control.
• You gain 4 life.
Apothecary White Creature
Legendary Creature — Human Cleric 3/4
Vigilance
Whenever you attack, you create a Food token for each player being attacked.
%W, %T, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.
Appa, Aang's Companion Creature
2 versions
Legendary Creature — Bison Ally 2/4
Flying
Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
Appa, Loyal Sky Bison Creature
Legendary Creature — Bison Ally 4/4
Flying
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
• Airbend another target nonland permanent you control.
Appa, Steadfast Guardian Creature
3 versions
Legendary Creature — Bison Ally 3/4
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control.
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Appa, the Vigilant Creature
Borderless Scene - The Black Sun Invasion
Legendary Creature — Bison Ally 6/6
Flying, vigilance
Whenever Appa or another Ally you control enters, creatures you control get +1/+1 and gain flying and vigilance until end of turn.
Appa, the Vigilant - Art  
Borderless Scene - The Black Sun Invasion
Appeal / Authority Sorcery
2 versions
Sorcery
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
Appeal / Authority Sorcery
2 versions
Sorcery
Aftermath
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
Appeal to Eirdu Instant
Instant
Convoke
One or two target creatures each get +2/+1 until end of turn.
Appendage Amalgam Enchantment Creature
Enchantment Creature — Horror 3/2
Flash
Whenever this creature attacks, surveil 1.
Appetite for Brains Sorcery
3 versions
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.
Appetite for the Unnatural Instant
2 versions
Instant
Destroy target artifact or enchantment. You gain 2 life.
Apple of Eden, Isu Relic Artifact
3 versions
Legendary Artifact
%T, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent's hand and exile those cards face down. You may play those cards this turn, and mana of any type can be spent to cast them. Until end of turn, whenever you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner's hand. Activate only as a sorcery.
Applejack Creature
Ponies: The Galloping 2
Legendary Creature — Pony 4/4
Family Gathering — At the beginning of your end step, put a toy you own onto the battlefield as a 2/2 creature token with that toy's name, colors, and creature types. If the toy has wings, the token has flying. If the toy has a horn, scry 2. If it has neither, create a Food token.
Applied Aeronautics Artifact  
Artifact — Contraption
Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.
Applied Biomancy Instant
Instant
Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.
Applied Geometry Sorcery
3 versions
Sorcery
Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it.
Apprentice Necromancer Creature
4 versions
Creature — Zombie Wizard 1/1
%B, %T, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
Apprentice Sharpshooter Creature
2 versions
Creature — Human Archer 1/4
Reach
Training
Apprentice Sorcerer Creature
2 versions
Creature — Human Wizard Sorcerer 1/1
%T: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
Apprentice Wizard Creature
5 versions
Creature — Human Wizard 0/1
%U, %T: Add %C%C%C.
Approach My Molten Realm Scheme  
Scheme
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
37980 cards found
Page / 1266   Show All | Close All | One by one display