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Ape Villain Token  
2 versions
Creature — Ape Villain 3/3
Haste
A-Peerless Samurai Creature
Creature — Human Samurai 2/1
Menace
Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs %1 less to cast.
Apes of Rath Creature
Creature — Ape 5/4
Whenever this creature attacks, it doesn't untap during its controller's next untap step.
Apex Altisaur Creature
2 versions
Creature — Dinosaur 10/10
When this creature enters, it fights up to one target creature you don't control.
Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.
Apex Devastator Creature
3 versions
Creature — Chimera Hydra 10/10
Cascade, cascade, cascade, cascade
Apex Hawks Creature
2 versions
Creature — Bird 2/2
Multikicker %1%W
Flying
This creature enters with a +1/+1 counter on it for each time it was kicked.
Apex Observatory
Transformed Eye of Ojer Taq
Artifact  
2 versions
Artifact
This artifact enters tapped. As it enters, choose a card type shared among two exiled cards used to craft it.
%T: The next spell you cast this turn of the chosen type can be cast without paying its mana cost.
Apex of Power Sorcery
4 versions
Sorcery
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.
If this spell was cast from your hand, add ten mana of any one color.
Apex Witchstalker Creature
Creature — Wolf 6/4
Menace
When this creature enters or dies, you gain 2 life.
Basic landcycling %2
A-Phantom Carriage Creature
Creature — Spirit 4/4
Flying
When Phantom Carriage enters, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Aphelia, Viper Whisperer Creature
Snakes
Legendary Creature — Gorgon Assassin 1/3
Deathtouch
Whenever Aphelia attacks, you may pay %1%BG. If you do, create a 1/1 black Snake creature token with deathtouch.
%4%B: Until end of turn, whenever one or more Gorgons and/or Snakes you control deal combat damage to a player, that player loses half their life, rounded up.
Aphemia, the Cacophony Enchantment Creature
4 versions
Legendary Enchantment Creature — Harpy 2/1
Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
Aphetto Alchemist Creature
2 versions
Creature — Human Wizard 1/2
%T: Untap target artifact or creature.
Morph %U
Aphetto Dredging Sorcery
4 versions
Sorcery
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
Aphetto Exterminator Creature
2 versions
Creature — Human Wizard 3/1
Morph %3%B
When this creature is turned face up, target creature gets -3/-3 until end of turn.
Aphetto Grifter Creature
Creature — Human Wizard 1/1
Tap two untapped Wizards you control: Tap target permanent.
Aphetto Runecaster Creature
Creature — Human Wizard 2/3
Whenever a permanent is turned face up, you may draw a card.
Aphetto Vulture Creature
Creature — Zombie Bird 3/2
Flying
When this creature dies, you may put target Zombie card from your graveyard on top of your library.
Aphotic Wisps Instant
2 versions
Instant
Target creature becomes black and gains fear until end of turn.
Draw a card.
A-Phylath, World Sculptor Creature
Legendary Creature — Elemental 5/5
Trample
When Phylath, World Sculptor enters, create a 0/1 green Plant creature token for each basic land you control.
Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control. It gains trample until end of turn.
Aplan Mortarium Plane  
Plane — Alfava Metraxis
Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it.

%H Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this token isn't a creature until end of turn."
A-Plate Armor Artifact
Artifact — Equipment
Equipped creature gets +3/+3 and has ward %1.
Equip %3. This ability costs %1 less to activate for each other Equipment you control.
Apocalypse Sorcery
Sorcery
Exile all permanents. You discard your hand.
Apocalypse Chime Artifact
Artifact
%2, %T, Sacrifice this artifact: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
Apocalypse Runner Artifact
2 versions
Artifact — Vehicle 6/5
%T: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn.
Crew 3
Apostle of Invasion Creature
Creature — Phyrexian Angel 4/4
Flying
Corrupted — As long as an opponent has three or more poison counters, this creature has double strike.
Apostle of Purifying Light Creature
Creature — Human Cleric 2/1
Protection from black
%2: Exile target card from a graveyard.
Apostle's Blessing Instant
3 versions
Instant
(%PW can be paid either with %W or 2 life.)
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
Apothecary Geist Creature
4 versions
Creature — Spirit 2/3
Flying
When this creature enters, if you control another Spirit, you gain 3 life.
Apothecary Initiate Creature
Creature — Kithkin Cleric 1/1
Whenever a player casts a white spell, you may pay %1. If you do, you gain 1 life.
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