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Archon's Glory Instant
Instant
Bargain
Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
Archpriest of Shadows Creature
4 versions
Creature — Human Warlock 4/4
Backup 1
Deathtouch
Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
Archway Angel Creature
Starter Collection
4 versions
Creature — Angel 3/4
Flying
When this creature enters, you gain 2 life for each Gate you control.
Archway Commons Land  
2 versions
Land
This land enters tapped.
When this land enters, sacrifice it unless you pay %1.
%T: Add one mana of any color.
Archway of Innovation Land  
3 versions
Land
This land enters tapped unless you control an Island.
%T: Add %U.
%U, %T: The next spell you cast this turn has improvise.
Archweaver Creature
Creature — Spider 5/5
Reach, trample
Archwing Dragon Creature
Creature — Dragon 4/4
Flying, haste
At the beginning of the end step, return this creature to its owner's hand.
Arclight Phoenix Creature
8 versions
Creature — Phoenix 3/2
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return this card from your graveyard to the battlefield.
Arco-Flagellant Creature
Creature — Human 3/1
Squad %2
This creature can't block.
Endurant — Pay 3 life: This creature gains indestructible until end of turn.
Arco-Flagellant Token Token  
11/23
Creature — Human 3/1
Arco-Flagellant can't block
Pay 3 life: Arco-Flagellant gains indestructible until end of turn.
Arc-Slogger Creature
Creature — Beast 4/5
%R, Exile the top ten cards of your library: This creature deals 2 damage to any target.
Arctic Aven Creature
Creature — Bird Wizard 2/1
Flying
This creature gets +1/+1 as long as you control a Plains.
%W: This creature gains lifelink until end of turn.
Arctic Flats Land  
Snow Land
This land enters tapped.
%T: Add %G or %W.
Arctic Foxes Creature
Creature — Fox 1/1
This creature can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
Arctic Merfolk Creature
Creature — Merfolk 1/1
Kicker — Return a creature you control to its owner's hand.
If this creature was kicked, it enters with a +1/+1 counter on it.
Arctic Nishoba Creature
14/60 Cats
3 versions
Creature — Cat Warrior 6/6
Trample
Cumulative upkeep %G or %W
When this creature dies, you gain 2 life for each age counter on it.
Arctic Treeline Land  
Snow Land — Forest Plains

This land enters tapped.
Arctic Wolves Creature
Creature — Wolf 4/5
Cumulative upkeep %2
When this creature enters, draw a card.
Arcum Dagsson Creature
2 versions
Legendary Creature — Human Artificer 2/2
%T: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.
Arcum's Astrolabe Artifact
Zendikar Rising - Kaldheim
2 versions
Snow Artifact
(%S can be paid with one mana from a snow permanent.)
When this artifact enters, draw a card.
%1, %T: Add one mana of any color.
Arcum's Sleigh Artifact
Artifact
%2, %T: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
Arcum's Weathervane Artifact
310/383
2 versions
Artifact
%2, %T: Target snow land is no longer snow.
%2, %T: Target nonsnow basic land becomes snow.
Arcum's Whistle Artifact
Artifact
%3, %T: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay %X, where X is that creature's mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared.
Arcus Acolyte Creature
3 versions
Creature — Human Cleric Archer 2/2
Reach, lifelink
Outlast %WG
Each other creature you control without a +1/+1 counter on it has outlast %WG.
Ardbert, Warrior of Darkness Creature
[FFXIV]
2 versions
Legendary Creature — Spirit Warrior 2/2
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
Arden Angel Creature
Angels: They're Just Like Us But Cooler And With Wings
Creature — Angel 4/4
Flying
At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield.
Ardenn, Intrepid Archaeologist Creature
2 versions
Legendary Creature — Kor Scout 2/2
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner
Ardent Dustspeaker Creature
Creature — Minotaur Shaman 3/4
Whenever this creature attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
37980 cards found
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