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Arcbound Ravager Artifact Creature
8 versions
Artifact Creature — Beast 0/0
Sacrifice an artifact: Put a +1/+1 counter on this creature.
Modular 1
Arcbound Reclaimer Artifact Creature
Artifact Creature — Golem 0/0
Remove a +1/+1 counter from this creature: Put target artifact card from your graveyard on top of your library.
Modular 2
Arcbound Shikari Artifact Creature
3 versions
Artifact Creature — Cat Soldier 0/0
First strike
When this creature enters, put a +1/+1 counter on each other artifact creature you control.
Modular 2
Arcbound Slasher Artifact Creature
2 versions
Artifact Creature — Cat 0/0
Modular 4
Riot
Arcbound Slith Artifact Creature
Zendikar Rising - Kaldheim
3 versions
Artifact Creature — Slith 0/0
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Modular 1
Arcbound Stinger Artifact Creature
2 versions
Artifact Creature — Insect 0/0
Flying
Modular 1
Arcbound Tracker Artifact Creature
2 versions
Artifact Creature — Dog 0/0
Menace
Modular 2
Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on this creature.
Arcbound Wanderer Artifact Creature
2 versions
Artifact Creature — Golem 0/0
Modular — Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Arcbound Whelp Artifact Creature
2 versions
Artifact Creature — Dragon 0/0
Flying
%R: This creature gets +1/+0 until end of turn.
Modular 2
Arcbound Worker Artifact Creature
3 versions
Artifact Creature — Construct 0/0
Modular 1
Arcee, Acrobatic Coupe Artifact  
Legendary Artifact — Vehicle 2/2
Living metal
Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee.
Arcee, Sharpshooter Artifact Creature
Legendary Artifact Creature — Robot 2/2
More Than Meets the Eye %R%W
First strike
%1, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee.
Arch of Orazca Land  
7 versions
Land
Ascend
%T: Add %C.
%5, %T: Draw a card. Activate only if you have the city's blessing.
Archaeological Dig Land  
Land
%T: Add %C.
%T, Sacrifice this land: Add one mana of any color.
Archaeology Token  
Theme Card
Archaeomancer Creature
Wizards
11 versions
Creature — Human Wizard 1/2
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Archaeomancer's Map Artifact
6 versions
Artifact
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Archaeomancer's Spade Artifact
Alchemy: Secrets of Strixhaven
Artifact
When this artifact enters, seek two cards with flashback and put them into your graveyard.
%T: Add %R%W. This mana can't be spent to cast spells from your hand.
Archaeomender Creature
Archaeology
Creature — Human Wizard 2/3
When this creature enters, return target artifact card from your graveyard to your hand.
Archaic's Agony Sorcery
Story Spotlight
Sorcery
Converge — Archaic's Agony deals X damage to target creature, where X is the number of colors of mana spent to cast this spell. Exile cards from the top of your library equal to the excess damage dealt to that creature this way. You may play those cards until the end of your next turn.
Archangel Creature
9 versions
Creature — Angel 5/5
Flying, vigilance
Archangel Avacyn Creature
8 versions
Legendary Creature — Angel 4/4
Flash
Flying, vigilance
When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
Archangel Elspeth Planeswalker
Story Spotlight
4 versions
Legendary Planeswalker — Elspeth Loyalty 4
+1
Create a 1/1 white Soldier creature token with lifelink.
-2
Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.
-6
Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.
Archangel of Strife Creature
3 versions
Creature — Angel 6/6
Flying
As this creature enters, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
Archangel of Thune Creature
7 versions
Creature — Angel 3/4
Flying
Lifelink
Whenever you gain life, put a +1/+1 counter on each creature you control.
Archangel of Tithes Creature
7 versions
Creature — Angel 3/5
Flying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays %1 for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays %1 for each of those creatures.
Archangel of Wrath Creature
4 versions
Creature — Angel 3/4
Kicker %B and/or %R
Flying, lifelink
When this creature enters, if it was kicked, it deals 2 damage to any target.
When this creature enters, if it was kicked twice, it deals 2 damage to any target.
Archangel's Light Sorcery
Sorcery
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
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