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Archdemon of Greed
Transformed Ravenous Demon
Creature  
Creature — Demon 9/9
Flying, trample
At the beginning of your upkeep, sacrifice a Human. If you can't, tap this creature and it deals 9 damage to you.
Archdemon of Paliano Creature
Creature — Demon 5/4
Draft this card face up.
As long as this card is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn this card face down. (You may look at cards as you draft them.)
Flying
Archdemon of Unx Creature
Creature — Demon 6/6
Flying, trample
At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token.
Archdruid's Charm Instant
4 versions
Instant
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Archelos, Lagoon Mystic Creature
3 versions
Legendary Creature — Turtle Shaman 2/4
As long as Archelos is tapped, other permanents enter tapped.
As long as Archelos is untapped, other permanents enter untapped.
Archenemy's Charm Instant
5 versions
Instant
Choose one —
• Exile target creature or planeswalker.
• Return one or two target creature and/or planeswalker cards from your graveyard to your hand.
• Put two +1/+1 counters on target creature you control. It gains lifelink until end of turn.
Archers of Qarsi Creature
Creature — Snake Archer 5/2
Defender
Reach
Archers' Parapet Creature
Creature — Wall 0/5
Defender
%1%B, %T: Each opponent loses 1 life.
Archery Training Enchantment
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on this Aura.
Enchanted creature has "%T: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
Archetype of Aggression Enchantment Creature
Innistrad: Midnight Hunt
2 versions
Enchantment Creature — Human Warrior 3/2
Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
Archetype of Courage Enchantment Creature
Enchantment Creature — Human Soldier 2/2
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
Archetype of Endurance Enchantment Creature
Store only - Foil
2 versions
Enchantment Creature — Boar 6/5
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Archetype of Finality Enchantment Creature
2 versions
Enchantment Creature — Gorgon 2/3
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
Archetype of Imagination Enchantment Creature
4 versions
Enchantment Creature — Human Wizard 3/2
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Archfiend of Depravity Creature
[FFVI]
6 versions
Creature — Demon 5/4
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
Archfiend of Despair Creature
4 versions
Creature — Demon 6/6
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Archfiend of Ifnir Creature
6 versions
Creature — Demon 5/4
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling %2
Archfiend of Sorrows Creature
3 versions
Creature — Demon 4/5
Flying
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Unearth %3%B%B
Archfiend of Spite Creature
Creature — Demon 6/6
Flying
Whenever a source an opponent controls deals damage to this creature, that source's controller loses that much life unless they sacrifice that many permanents of their choice.
Madness %3%B%B
Archfiend of the Dross Creature
5 versions
Creature — Phyrexian Demon 6/6
Flying
This creature enters with four oil counters on it.
At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, you lose the game.
Whenever a creature an opponent controls dies, its controller loses 2 life.
Archfiend's Vessel Creature
Clerics
2 versions
Creature — Human Cleric 1/1
Lifelink
When this creature enters, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
Archghoul of Thraben Creature
4 versions
Creature — Zombie Cleric 3/2
Whenever this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Archipelagore Creature
2 versions
Creature — Leviathan 7/7
Mutate %5%U
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
Architect of Restoration Enchantment Creature  
4 versions
Enchantment Creature — Fox Monk 3/4
Vigilance
Whenever this creature attacks or blocks, create a 1/1 colorless Spirit creature token.
Architect of the Untamed Creature
3 versions
Creature — Elf Artificer Druid 2/3
Landfall — Whenever a land you control enters, you get %E (an energy counter).
Pay eight %E: Create a 6/6 colorless Beast artifact creature token.
Architects of Will Artifact Creature
Kamigawa: Neon Dynasty
3 versions
Artifact Creature — Human Wizard 3/3
When this creature enters, look at the top three cards of target player's library, then put them back in any order.
Cycling %UB
Archival Whorl Sorcery
Alchemy: Bloomburrow
Sorcery
Gift a Rhystic Study (You may promise an opponent a gift as you cast this spell. If you do, they conjure a Rhystic Study.)
Shuffle your hand and graveyard into your library, then draw seven cards. If the gift wasn't promised, each other player also shuffles their hand and graveyard into their library, then draws seven cards.
38777 cards found
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