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Ardent Electromancer Creature
Creature — Human Wizard 3/2
When this creature enters, add %R for each creature in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
Ardent Elementalist Creature
3 versions
Creature — Human Shaman 2/1
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Ardent Militia Creature
15/60 Angels
8 versions
Creature — Human Soldier 2/5
Vigilance
Ardent Plea Enchantment
The Lost Caverns of Ixalan
2 versions
Enchantment
Exalted
Cascade
Ardent Recruit Creature
Creature — Human Soldier 1/1
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
Ardent Soldier Creature
Creature — Human Soldier 1/2
Kicker %2
Vigilance
If this creature was kicked, it enters with a +1/+1 counter on it.
Ardenvale Fealty
Virtue of Loyalty's Adventure
Instant
4 versions
Instant — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
Ardenvale Paladin Creature
Creature — Human Knight 2/5
Adamant — If at least three white mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
Ardenvale Tactician Creature
3 versions
Creature — Human Knight 2/3
Flying
Ardoz, Cobbler of War Creature
Goblins / Speedy
Legendary Creature — Goblin Shaman 1/1
Haste
Whenever Ardoz or another creature you control enters, that creature gets +2/+0 until end of turn.
%3%R: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
Ardyn, the Usurper Creature
[FFXV]
6 versions
Legendary Creature — Elder Human Noble 4/4
Demons you control have menace, lifelink, and haste.
Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
A-Ready to Rumble Instant
Instant
Choose one —
• Damage can't be prevented this turn. Ready to Rumble deals 5 damage to target creature or planeswalker.
• Destroy target artifact.
Arek, False Goldwarden Creature
Alchemy: Phyrexia
Legendary Creature — Human Cleric 2/2
Starting intensity 0
Whenever another creature you control enters, perpetually increase the intensity of Arek and the intensity of all cards named Arek, False Goldwarden in your graveyard, hand, and library by 1.
%3%W%B, %T, Sacrifice Arek: Target opponent loses X life and you gain X life, where X is Arek's intensity.
Arena Land  
Future Sight Frame
3 versions
Land
%3, %T: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other.
Arena Athlete Creature
Stoked
3 versions
Creature — Human 2/1
Heroic — Whenever you cast a spell that targets this creature, target creature an opponent controls can't block this turn.
Arena of Glory Land  
4 versions
Land
This land enters tapped unless you control a Mountain.
%T: Add %R.
%R, %T, Exert this land: Add %R%R. If that mana is spent on a creature spell, it gains haste until end of turn.
Arena of the Ancients Artifact
3 versions
Artifact
Legendary creatures don't untap during their controllers' untap steps.
When this artifact enters, tap all legendary creatures.
Arena Rector Creature
3 versions
Creature — Human Cleric 1/2
When this creature dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
Arena Trickster Creature
Creature — Human Shaman 3/3
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on this creature.
Arenson's Aura Enchantment
2 versions
Enchantment
%W, Sacrifice an enchantment: Destroy target enchantment.
%3%U%U: Counter target enchantment spell.
Ares, God of War Creature
2 versions
Legendary Creature — God Warrior Villain 4/3
Ares attacks each combat if able.
Whenever an attacking creature you control dies, return that card to its owner's hand.
Aretopolis Plane  
2 versions
Plane — Kephalai
When you planeswalk to Aretopolis and at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.
When Aretopolis has ten or more scroll counters on it, planeswalk.

%H Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.
A-Return Upon the Tide Sorcery
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Elf, create three 1/1 green Elf Warrior creature tokens.
Foretell %3%B
A-Revel Ruiner Creature
Creature — Octopus Rogue 3/2
Menace
When Revel Ruiner enters, it connives.
Argent Dais Artifact
3 versions
Artifact
This artifact enters with two oil counters on it.
Whenever two or more creatures attack, put an oil counter on this artifact.
%2, %T, Remove two oil counters from this artifact: Exile another target nonland permanent. Its controller draws two cards.
Argent Mutation Instant
Instant
Target permanent becomes an artifact in addition to its other types until end of turn.
Draw a card.
Argent Sphinx Creature
2 versions
Creature — Sphinx 4/3
Flying
Metalcraft — %U: Exile this creature. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
Argentum Armor Artifact
6 versions
Artifact — Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip %6
Argentum Masticore Artifact Creature
4 versions
Artifact Creature — Phyrexian Masticore 5/5
First strike, protection from multicolored
At the beginning of your upkeep, sacrifice this creature unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card.
Argivian Archaeologist Creature
2 versions
Creature — Human Artificer 1/1
%W%W, %T: Return target artifact card from your graveyard to your hand.
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