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Arlinn, the Pack's Hope Planeswalker
6 versions
Legendary Planeswalker — Arlinn Loyalty 4
Daybound
+1
Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
-3
Create two 2/2 green Wolf creature tokens.
Arlinn, Voice of the Pack Planeswalker
Wolves (Anime art)
7 versions
Legendary Planeswalker — Arlinn Loyalty 7
Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it.
-2
Create a 2/2 green Wolf creature token.
Arlinn's Wolf Creature
Creature — Wolf 3/2
This creature can't be blocked by creatures with power 2 or less.
Arm the Cathars Sorcery
2 versions
Sorcery
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Arm with Aether Sorcery
Sorcery
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
Armada Wurm Creature
Selesnya deck
2 versions
Creature — Wurm 5/5
Trample
When this creature enters, create a 5/5 green Wurm creature token with trample.
Armadillo Cloak Enchantment
7 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Armageddon Sorcery
25 versions
Sorcery
Destroy all lands.
Armageddon Clock Artifact
5 versions
Artifact
At the beginning of your upkeep, put a doom counter on this artifact.
At the beginning of your draw step, this artifact deals damage equal to the number of doom counters on it to each player.
%4: Remove a doom counter from this artifact. Any player may activate this ability but only during any upkeep step.
Armaggon, Future Shark Creature
2 versions
Legendary Creature — Shark Horror Mutant 9/6
Flash
When Armaggon enters, destroy up to three target creatures.
Armament Corps Creature
2 versions
Creature — Human Soldier 4/4
When this creature enters, distribute two +1/+1 counters among one or two target creatures you control.
Armament Dragon Creature
2 versions
Creature — Dragon 3/4
Flying
When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control.
Armament Master Creature
Creature — Kor Soldier 2/2
Other Kor creatures you control get +2/+2 for each Equipment attached to this creature.
Armament of Nyx Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature.
Armasaur Guide Creature
Creature — Dinosaur 4/4
Vigilance
Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.
Armed Token  
Theme Card
Armed Token  
Jumpstart Booster
Theme Card
Suit up your minions with Equipment for a full loadout of bonuses.
Armed and Armored Instant
2 versions
Instant
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
Armed Assailant Creature
Jumpstart
Creature — Human Villain 1/3
Deathtouch
As long as this creature is equipped, it gets +2/+0 and has menace.
Armed / Dangerous Sorcery
2 versions
Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse
Armed / Dangerous Sorcery
2 versions
Sorcery
All creatures able to block target creature this turn do so.
Fuse
Armed Response Instant
Instant
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
Armed with Proof Enchantment
2 versions
Enchantment
When this enchantment enters, investigate twice.
Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip %2.
Armguard Familiar Artifact Creature
Artifact Creature — Equipment Beast 2/1
Ward %2
Equipped creature gets +2/+1 and has ward %2.
Reconfigure %4
Armillary Sphere Artifact
12 versions
Artifact
%2, %T, Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Arming Gala Enchantment
Alchemy: New Capenna
Enchantment
At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.
Armistice Enchantment
2 versions
Enchantment
%3%W%W: You draw a card and target opponent gains 3 life.
Armix, Filigree Thrasher Artifact Creature
Retro Frame
3 versions
Legendary Artifact Creature — Golem 3/2
Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner
Arm-Mounted Anchor Artifact
Extended-Art Frame
2 versions
Artifact — Equipment
Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip %2. This ability costs %2 less to activate if you have one or fewer cards in hand.
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