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Ashen Powder Sorcery
2 versions
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
Ashen Reaper
Transformed Invasion of Azgol
Creature  
Creature — Zombie Elemental 2/1
Menace
At the beginning of your end step, put a +1/+1 counter on this creature if a permanent was put into a graveyard from the battlefield this turn.
Ashen Rider Creature
5 versions
Creature — Archon 5/5
Flying
When this creature enters or dies, exile target permanent.
Ashenmoor Cohort Creature
Creature — Elemental Warrior 4/3
This creature gets +1/+1 as long as you control another black creature.
Ashenmoor Gouger Creature
2 versions
Creature — Elemental Warrior 4/4
This creature can't block.
Ashenmoor Liege Creature
3 versions
Creature — Elemental Knight 4/1
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever this creature becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Ashen-Skin Zubera Creature
Creature — Zubera Spirit 1/2
When this creature dies, target opponent discards a card for each Zubera that died this turn.
Ashes of the Abhorrent Enchantment
3 versions
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.
Ashes of the Fallen Artifact
Artifact
As this artifact enters, choose a creature type.
Each creature card in your graveyard has the chosen creature type in addition to its other types.
Ashes to Ashes Sorcery
6 versions
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
A-Shessra, Death's Whisper Creature
Legendary Creature — Human Elf Warlock 1/4
Bewitching Whispers — When Shessra, Death's Whisper enters, target creature blocks this turn if able.
Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
Ashiok, Dream Render Planeswalker
6 versions
Legendary Planeswalker — Ashiok Loyalty 5
Spells and abilities your opponents control can't cause their controller to search their library.
-1
Target player mills four cards. Then exile each opponent's graveyard.
Ashiok, Nightmare Muse Planeswalker
4 versions
Legendary Planeswalker — Ashiok Loyalty 5
+1
Create a 2/3 blue and black Nightmare creature token with "Whenever this token attacks or blocks, each opponent exiles the top two cards of their library."
-3
Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.
-7
You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.
Ashiok, Nightmare Weaver Planeswalker
2 versions
Legendary Planeswalker — Ashiok Loyalty 3
+2
Exile the top three cards of target opponent's library.
-X
Put a creature card with mana value X exiled with Ashiok onto the battlefield under your control. That creature is a Nightmare in addition to its other types.
-10: Exile all cards from all opponents' hands and graveyards.
Ashiok, Sculptor of Fears Planeswalker
Planeswalker Deck Ashiok
Legendary Planeswalker — Ashiok Loyalty 4
+2
Draw a card. Each player mills two cards.
-5
Put target creature card from a graveyard onto the battlefield under your control.
-11: Gain control of all creatures target opponent controls.
Ashiok, Wicked Manipulator Planeswalker
4 versions
Legendary Planeswalker — Ashiok Loyalty 5
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.
+1
Look at the top two cards of your library. Exile one of them and put the other into your hand.
-2
Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this token."
-7
Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
Ashiok's Adept Creature
Creature — Human Wizard 1/3
Heroic — Whenever you cast a spell that targets this creature, each opponent discards a card.
Ashiok's Erasure Enchantment
4 versions
Enchantment
Flash
When this enchantment enters, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When this enchantment leaves the battlefield, return the exiled card to its owner's hand.
Ashiok's Forerunner Creature
Planeswalker Deck Ashiok
Creature — Human Wizard 3/3
Flash
When this creature enters, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle.
Ashiok's Reaper Creature
Creature — Nightmare 3/3
Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card.
Ashiok's Skulker Creature
Creature — Nightmare 3/5
%3%U: This creature can't be blocked this turn.
A-Shipwreck Sifters Creature
Creature — Spirit 1/2
When Shipwreck Sifters enters, draw a card, then discard a card.
Whenever a Spirit card or a card with disturb is put into your graveyard from anywhere, put a +1/+1 counter on Shipwreck Sifters.
Ashling, Flame Dancer Creature
5 versions
Legendary Creature — Elemental Shaman 4/4
You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add %R%R%R%R.
Ashling, Rekindled Creature
3 versions
Legendary Creature — Elemental Sorcerer 1/3
Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.
At the beginning of your first main phase, you may pay %U. If you do, transform Ashling.
Ashling, Rimebound
Transformed Ashling, Rekindled
Creature  
3 versions
Legendary Creature — Elemental Wizard 1/3
Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.
At the beginning of your first main phase, you may pay %R. If you do, transform Ashling.
Ashling, the Extinguisher Creature
Legendary Creature — Elemental Shaman 4/4
Whenever Ashling deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.
Ashling, the Limitless Creature
Legendary Creature — Elemental Sorcerer 2/3
Elemental permanent spells you cast from your hand gain evoke %4 as you cast them.
Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay %W%U%B%R%G.
Ashling the Pilgrim Creature
4 versions
Legendary Creature — Elemental Shaman 1/1
%1%R: Put a +1/+1 counter on Ashling. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling, and it deals that much damage to each creature and each player.
37980 cards found
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