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Assassin Initiate Creature
2 versions
Creature — Human Assassin 1/1
%1: This creature gains your choice of flying, deathtouch, or lifelink until end of turn.
Assassinate Sorcery
9 versions
Sorcery
Destroy target tapped creature.
Assassin's Blade Instant
D&D Forgotten Realms
3 versions
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target nonblack attacking creature.
Assassin's Ink Instant
Instant
This spell costs %1 less to cast if you control an artifact and %1 less to cast if you control an enchantment.
Destroy target creature or planeswalker.
Assassin's Strike Sorcery
Discarding
3 versions
Sorcery
Destroy target creature. Its controller discards a card.
Assassin's Trophy Instant
17 versions
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Assault / Battery Sorcery
4 versions
Sorcery
Assault deals 2 damage to any target.
Assault / Battery Sorcery
4 versions
Sorcery
Create a 3/3 green Elephant creature token.
Assault Drone Artifact Creature
Artifact Creature — Borg 2/4
Artifact creatures you control get +1/+0.
Assault Formation Enchantment
5 versions
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
%G: Target creature with defender can attack this turn as though it didn't have defender.
%2%G: Creatures you control get +0/+1 until end of turn.
Assault Griffin Creature
3 versions
Creature — Griffin 3/2
Flying
Assault Intercessor Creature
Creature — Astartes Warrior 3/2
First strike, menace
Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life.
Assault Strobe Sorcery
Sorcery
Target creature gains double strike until end of turn.
Assault Suit Artifact
5 versions
Artifact — Equipment
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip %3
Assault Zeppelid Creature
Creature — Beast 3/3
Flying, trample
Assaultron Dominator Artifact Creature
4 versions
Artifact Creature — Robot 2/2
When this creature enters, you get %E%E (two energy counters).
Whenever an artifact creature you control attacks, you may pay %E. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
Assemble from Parts Instant
Alchemy: Innistrad
Instant
Target creature card in your graveyard perpetually gains "%1%B%B, Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery."
Assemble the Entmoot Enchantment
3 versions
Enchantment
Creatures you control have reach.
Sacrifice this enchantment: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.
Assemble the Legion Enchantment
10 versions
Enchantment
At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.
Assemble the Players Enchantment
Story Spotlight
4 versions
Enchantment
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Assemble the Rank and Vile Conspiracy  
Conspiracy
Hidden Agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy up at any time and reveal the chosen name.)
Creatures you control with the chosen name have "When this creature dies, you may pay %B. If you do, create a tapped 2/2 black Zombie creature token."
Assemble the Team Sorcery
Alchemy: The Brothers' War
Sorcery
Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle.
Assembled Alphas Creature
4 versions
Creature — Wolf 5/5
Whenever this creature blocks or becomes blocked by a creature, this creature deals 3 damage to that creature and 3 damage to that creature's controller.
Assembly Hall Artifact
Artifact
%4, %T: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Assembly-Worker Artifact Creature
Inventive
4 versions
Artifact Creature — Assembly-Worker 2/2
%T: Target Assembly-Worker creature gets +1/+1 until end of turn.
Assembly-Worker Token Token  
2 versions
Artifact Creature — Assembly-Worker 2/2
Assert Authority Instant
Instant
Affinity for artifacts
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Assert Perfection Sorcery
Sorcery
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls.
Assimilate Essence Instant
Instant
Counter target creature or battle spell unless its controller pays %4. If they do, you incubate 2.
Assimilation Aegis Artifact
4 versions
Artifact — Equipment
When this Equipment enters, exile up to one target creature until this Equipment leaves the battlefield.
Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, that creature becomes a copy of a creature card exiled with this Equipment.
Equip %2
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