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Assure / Assemble Instant
3 versions
Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Assure / Assemble Instant
3 versions
Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
Astarion, the Decadent Creature
6 versions
Legendary Creature — Vampire Elf Rogue 4/4
Deathtouch, lifelink
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
Astarion's Thirst Instant
3 versions
Instant
Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.
Astartes Warrior Token  
1/23
Creature — Astartes Warrior 2/2
Vigilance
Astartes Warrior Token  
12/23
Creature — Astartes Warrior 2/2
Menace
A-Steadfast Unicorn Creature
Creature — Unicorn 1/2
%4%W: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.
Astelli Reclaimer Creature
4 versions
Creature — Angel Warrior 5/4
Flying
When this creature enters, return target noncreature, nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is the amount of mana spent to cast this creature.
Warp %2%W
A-Stimulus Package Enchantment
Enchantment
When Stimulus Package enters, create two Treasure tokens.
Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token. Scry 1.
A-Stitched Assistant Creature
Creature — Zombie 2/1
Exploit
When Stitched Assistant exploits a creature, scry 2, then draw a card.
Astonishing Spider-Man Creature
Jumpstart
Legendary Creature — Spider Human Hero 4/4
Reach
Whenever Astonishing Spider-Man attacks, you may discard your hand. If you do, draw a card for each card you've discarded this turn.
Astor, Bearer of Blades Creature
5 versions
Legendary Creature — Human Warrior 4/4
When Astor enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equipment you control have equip %1.
Vehicles you control have crew 1.
Astral Arena Plane  
2 versions
Plane — Kolbahan
No more than one creature can attack each combat.
No more than one creature can block each combat.

%H Whenever chaos ensues, Astral Arena deals 2 damage to each creature.
Astral Confrontation Instant
Instant
This spell costs %1 less to cast for each opponent you're attacking.
Exile target creature.
Astral Dragon Creature
Commander decks
2 versions
Creature — Dragon 4/4
Flying
Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
Astral Drift Enchantment
3 versions
Enchantment
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling %2%W
Astral Slide Enchantment
3 versions
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Astral Steel Instant
Instant
Target creature gets +1/+2 until end of turn.
Storm
Astral Wingspan Enchantment
Enchantment — Aura
Convoke
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +2/+2 and has flying.
Astrid Peth Creature
4 versions
Legendary Creature — Human 2/2
Whenever Astrid Peth enters or attacks, create a Food token.
Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores.
Astrolabe Artifact
3 versions
Artifact
%1, %T, Sacrifice this artifact: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
Astrologian's Planisphere Artifact
[FFXIV]
3 versions
Artifact — Equipment
Job select
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip %2
Astroquarium Artifact
2 versions
Artifact
When Astroquarium enters, you may put an art sticker on it.
%1, %T: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.
A-Sunbathing Rootwalla Creature
Creature — Lizard 2/2
Domain — %1%G: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
Aswan Jaguar Creature
Shandalar (MicroProse)
Creature — Cat 2/2
As Aswan Jaguar enters, choose a random creature type from those in an opponent's deck.
%G%G, %T: Destroy target creature of the chosen type. It can't be regenerated.
Asylum Visitor Creature
6 versions
Creature — Vampire Wizard 3/1
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness %1%B
A-Symmetry Sage Creature
Creature — Human Wizard 0/3
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.
A-Syndicate Infiltrator Creature
Creature — Vampire Wizard 3/3
Flying, ward %2
As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.
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