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Augusta, Dean of Order Creature
4 versions
Legendary Creature — Human Cleric 1/3
Other tapped creatures you control get +1/+0.
Other untapped creatures you control get +0/+1.
Whenever you attack, untap each creature you control, then tap any number of creatures you control.
Augusta, Order Returned Creature
2 versions
Legendary Creature — Spirit Advisor 1/3
Flying, vigilance
Whenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature.
A-Umara Mystic Creature
Creature — Merfolk Wizard 1/3
Flying, haste
Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
A-Unholy Heat Instant
Instant
Unholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 4 damage instead if there are four or more card types among cards in your graveyard.
Aunt May Creature
Jumpstart
3 versions
Legendary Creature — Human Citizen 0/2
Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
Auntie Blyte, Bad Influence Creature
Spicy
Legendary Creature — Devil Advisor 2/2
Flying
Whenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte.
%1%R, %T, Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target.
Auntie Ool, Cursewretch Creature
Legendary Creature — Goblin Warlock 4/4
Ward — Blight 2.
Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don't control it, its controller loses 1 life.
Auntie's Hovel Land  
2 versions
Land
As this land enters, you may reveal a Goblin card from your hand. If you don't, this land enters tapped.
%T: Add %B or %R.
Auntie's Sentence Sorcery
Sorcery
Choose one —
• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
Auntie's Snitch Creature
2 versions
Creature — Goblin Rogue 3/1
This creature can't block.
Prowl %1%B
Whenever a Goblin or Rogue you control deals combat damage to a player, if this card is in your graveyard, you may return this card to your hand.
Aura Barbs Instant
Wilds of Eldraine
2 versions
Instant — Arcane
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
Aura Blast Instant
Instant
Destroy target enchantment.
Draw a card.
Aura Extraction Instant
Instant
Put target enchantment on top of its owner's library.
Cycling %2
Aura Finesse Instant
Instant
Attach target Aura you control to target creature.
Draw a card.
Aura Flux Enchantment
Enchantment
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay %2."
Aura Fracture Enchantment
Enchantment
Sacrifice a land: Destroy target enchantment.
Aura Gnarlid Creature
6 versions
Creature — Beast 2/2
Creatures with power less than this creature's power can't block it.
This creature gets +1/+1 for each Aura on the battlefield.
Aura Graft Instant
2 versions
Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
Aura Mutation Instant
4 versions
Instant
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Aura of Dominion Enchantment
Enchantment — Aura
Enchant creature
%1, Tap an untapped creature you control: Untap enchanted creature.
Aura of Silence Enchantment
5 versions
Enchantment
Artifact and enchantment spells your opponents cast cost %2 more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Aura Shards Enchantment
Modern Horizons II
6 versions
Enchantment
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Aura Thief Creature
Commander Legends: Battle for Baldur's Gate
2 versions
Creature — Illusion 2/2
Flying
When this creature dies, you gain control of all enchantments. (You don't get to move Auras.)
Auramancer Creature
12 versions
Creature — Human Wizard 2/2
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Auramancer's Guise Enchantment
Wilds of Eldraine
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
Auratog Creature
2/121
2 versions
Creature — Atog 1/2
Sacrifice an enchantment: This creature gets +2/+2 until end of turn.
Auratouched Mage Creature
5 versions
Creature — Human Wizard 3/3
When this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
Aurelia, Exemplar of Justice Creature
7 versions
Legendary Creature — Angel 2/5
Flying
Mentor
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
Aurelia, the Law Above Creature
6 versions
Legendary Creature — Angel 4/4
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.
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