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Auramancer Creature
12 versions
Creature — Human Wizard 2/2
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Auramancer's Guise Enchantment
Wilds of Eldraine
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
Auratog Creature
2/121
2 versions
Creature — Atog 1/2
Sacrifice an enchantment: This creature gets +2/+2 until end of turn.
Auratouched Mage Creature
5 versions
Creature — Human Wizard 3/3
When this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
Aurelia, Exemplar of Justice Creature
7 versions
Legendary Creature — Angel 2/5
Flying
Mentor
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
Aurelia, the Law Above Creature
6 versions
Legendary Creature — Angel 4/4
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.
Aurelia, the Warleader Creature
11 versions
Legendary Creature — Angel 3/4
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Aurelia's Vindicator Creature
5 versions
Creature — Angel 4/2
Flying, lifelink, ward %2
Disguise %X%3%W
When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Aurification Enchantment
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender.
When this enchantment leaves the battlefield, remove all gold counters from all creatures.
Auriok Bladewarden Creature
Creature — Human Soldier 1/1
%T: Target creature gets +X/+X until end of turn, where X is this creature's power.
Auriok Champion Creature
SLD deck: 20 Ways to Win
3 versions
Creature — Human Cleric 1/1
Protection from black and from red
Whenever another creature enters, you may gain 1 life.
Auriok Edgewright Creature
Creature — Human Soldier 2/2
Metalcraft — This creature has double strike as long as you control three or more artifacts.
Auriok Glaivemaster Creature
Creature — Human Soldier 1/1
As long as this creature is equipped, it gets +1/+1 and has first strike.
Auriok Replica Artifact Creature
Artifact Creature — Cleric 2/2
%W, Sacrifice this creature: Prevent all damage a source of your choice would deal to you this turn.
Auriok Salvagers Creature
3 versions
Creature — Human Soldier 2/4
%1%W: Return target artifact card with mana value 1 or less from your graveyard to your hand.
Auriok Siege Sled Artifact Creature
Artifact Creature — Juggernaut 3/5
%1: Target artifact creature blocks this creature this turn if able.
%1: Target artifact creature can't block this creature this turn.
Auriok Steelshaper Creature
Creature — Human Soldier 1/1
Equip costs you pay cost %1 less.
As long as this creature is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
Auriok Sunchaser Creature
Creature — Human Soldier 1/1
Metalcraft — As long as you control three or more artifacts, this creature gets +2/+2 and has flying.
Auriok Survivors Creature
Creature — Human Soldier 4/6
When this creature enters, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to this creature.
Auriok Transfixer Creature
Creature — Human Scout 1/1
%W, %T: Tap target artifact.
Auriok Windwalker Creature
Creature — Human Wizard 2/3
Flying
%T: Attach target Equipment you control to target creature you control.
Aurochs Creature
225/383
4 versions
Creature — Aurochs 2/3
Trample
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Aurochs Herd Creature
Creature — Aurochs 4/4
Trample
When this creature enters, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Auron, Venerated Guardian Creature
[FFX]
2 versions
Legendary Creature — Human Spirit Samurai 2/5
Vigilance
Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.
Auron's Inspiration Instant
[FFX]
Instant
Attacking creatures get +2/+0 until end of turn.
Flashback %2%W%W
Aurora Awakener Creature
3 versions
Creature — Giant Druid 7/7
Trample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
Aurora Champion Creature
Creature — Elf Warrior 3/2
Whenever this creature attacks, if your team controls another Warrior, tap target creature.
Aurora Eidolon Creature
Creature — Spirit 2/2
%W, Sacrifice this creature: Prevent the next 3 damage that would be dealt to any target this turn.
Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
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