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Avengers: Under Siege Enchantment
2 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Create two 2/1 black Villain creature tokens with menace.
*S2 This Saga deals 2 damage to each non-Villain creature and each opponent.
*S3 Create a Treasure token for each Villain you control.
Avenging Angel Creature
2 versions
Creature — Angel 3/3
Flying
When this creature dies, you may put it on top of its owner's library.
Avenging Arrow Instant
Instant
Destroy target creature that dealt damage this turn.
Avenging Druid Creature
2 versions
Creature — Human Druid 1/3
Whenever this creature deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Avenging Huntbonder Creature
2 versions
Creature — Human Warrior 3/3
Double strike
Whenever this creature attacks, put a double strike counter on another target attacking creature.
Avenging Hunter Creature
Creature — Dragon Ranger 5/4
Trample
When this creature enters, you take the initiative.
Averna, the Chaos Bloom Creature
Chaos
3 versions
Legendary Creature — Elemental Shaman 4/2
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled, but before deciding whether to cast a nonland card.)
Avian Changeling Creature
3 versions
Creature — Shapeshifter 2/2
Changeling
Flying
Avian Oddity Creature
Creature — Bird 2/4
Flying
Cycling %2%U
When you cycle this card, put a flying counter on target creature you control.
Aviary Mechanic Creature
2 versions
Creature — Dwarf Artificer 2/2
When this creature enters, you may return another permanent you control to its owner's hand.
Aviation Pioneer Creature
Inventive
2 versions
Creature — Human Artificer 1/2
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
Avid Reclaimer Creature
Planeswalker Deck Nissa
Creature — Human Druid 2/2
%T: Add %G or %U. If you control a Nissa planeswalker, you gain 2 life.
Avishkar Raceway Land  
Story Spotlight
2 versions
Land
Start your engines!
%T: Add %C.
Max speed — %3, %T, Discard a card: Draw a card.
A-Visions of Phyrexia Enchantment
Enchantment
At the beginning of your upkeep, exile the top two cards of your library. Until your next end step, you may play one of those cards.
At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token.
A-Vivi Ornitier Creature
Legendary Creature — Wizard 0/3
%T: Add X mana in any combination of %U and/or %R, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Avizoa Creature
Creature — Jellyfish 2/2
Flying
%0: This creature gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn.
Avoid Fate Instant
73/121
2 versions
Instant
Counter target instant or Aura spell that targets a permanent you control.
Awaken the Ages Sorcery
Sorcery
Create two 2/2 red and white Spirit creature tokens.
Awaken the Ancient Enchantment
Enchantment — Aura
Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
Awaken the Bear Instant
2 versions
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Awaken the Blood Avatar Sorcery
Story Spotlight
3 versions
Sorcery
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs %2 less to cast for each creature sacrificed this way.
Each opponent sacrifices a creature of their choice. Create a 3/6 black and red Avatar creature token with haste and "Whenever this token attacks, it deals 3 damage to each opponent."
Awaken the Erstwhile Sorcery
2 versions
Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
Awaken the Honored Dead Enchantment
4 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Destroy target nonland permanent.
*S2 Mill three cards.
*S3 You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
Awaken the Maelstrom
Transformed Invasion of Alara
Sorcery  
2 versions
Sorcery
Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.
Awaken the Sky Tyrant Enchantment
Enchantment
When a source an opponent controls deals damage to you, sacrifice this enchantment. If you do, create a 5/5 red Dragon creature token with flying.
Awaken the Sleeper Sorcery
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.
Awakened Skyclave Creature  
Creature — Elemental 4/4
Vigilance, haste
As long as this creature is on the battlefield, it's a land in addition to its other types.
%T: Add one mana of any color.
Awakener Druid Creature
Lands
3 versions
Creature — Human Druid 1/1
When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.
Awakening Enchantment
Zendikar Rising - Kaldheim
2 versions
Enchantment
At the beginning of each upkeep, untap all creatures and lands.
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