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Awaken the Bear Instant
2 versions
Instant
Target creature gets +3/+3 and gains trample until end of turn.
Awaken the Blood Avatar Sorcery
Story Spotlight
3 versions
Sorcery
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs %2 less to cast for each creature sacrificed this way.
Each opponent sacrifices a creature of their choice. Create a 3/6 black and red Avatar creature token with haste and "Whenever this token attacks, it deals 3 damage to each opponent."
Awaken the Erstwhile Sorcery
2 versions
Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
Awaken the Honored Dead Enchantment
4 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Destroy target nonland permanent.
*S2 Mill three cards.
*S3 You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
Awaken the Inferno Sorcery
Sorcery
Awaken the Inferno deals 6 damage to target creature or planeswalker an opponent controls. Put a +1/+1 counter on up to one target creature you control.
Basic landcycling %2
Awaken the Maelstrom
Transformed Invasion of Alara
Sorcery  
2 versions
Sorcery
Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.
Awaken the Sky Tyrant Enchantment
Enchantment
When a source an opponent controls deals damage to you, sacrifice this enchantment. If you do, create a 5/5 red Dragon creature token with flying.
Awaken the Sleeper Sorcery
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If it's equipped, you may destroy all Equipment attached to that creature.
Awakened Skyclave Creature  
Creature — Elemental 4/4
Vigilance, haste
As long as this creature is on the battlefield, it's a land in addition to its other types.
%T: Add one mana of any color.
Awakener Druid Creature
Lands
3 versions
Creature — Human Druid 1/1
When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.
Awakening Enchantment
Zendikar Rising - Kaldheim
2 versions
Enchantment
At the beginning of each upkeep, untap all creatures and lands.
Awakening of Vitu-Ghazi Instant
Spotlight: Act II
2 versions
Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
Awakening Zone Enchantment
8 versions
Enchantment
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add %C."
A-Warm Welcome Sorcery
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create two 1/1 green and white Citizen creature tokens.
Awe for the Guilds Sorcery
Sorcery
Monocolored creatures can't block this turn.
Awe Strike Instant
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Awesome Presence Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked unless defending player pays %3 for each creature they control that's blocking it.
Awestruck Cygnet Creature
Alchemy: Bloomburrow
Creature — Bird Scout 2/1
Starting intensity 0
Whenever another a creature you control with flying enters, if this creature is named Awestruck Cygnet, cards you own named Awestruck Cygnet intensify by 1.
As long as this card's intensity is 3 or more, it has base power and toughness 4/4, has flying and vigilance, and is named Radiant Swan.
A-Will, Scholar of Frost Planeswalker
Legendary Planeswalker — Will Loyalty 5
Instant and sorcery spells you cast cost %1 less to cast.
+1
Up to one target creature has base power and toughness 0/2 until your next turn.
-3
Draw two cards.
-8
Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.
A-Winota, Joiner of Forces Creature
Legendary Creature — Human Warrior 4/4
Whenever one or more non-Human creatures you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
A-Wizard Class Enchantment
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
%2%U: Level 2
When this Class becomes level 2, draw two cards.
%2%U: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Awoken Demon
Transformed Ecstatic Awakener
Creature  
4 versions
Creature — Demon 4/4
Awoken Horror
Transformed Thing in the Ice
Creature  
4 versions
Creature — Kraken Horror 7/8
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
AWOL Instant
2 versions
Instant
Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
Axavar, Fate Thief Creature
Alchemy: Edge of Eternities
Legendary Creature — Drix Pirate 4/3
Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, discard a card, then heist target opponent's library.
Warp %BR
Axe Token  
Artifact — Equipment
Equipped creature gets +1/+0.
Equip %2
Axe of the Warmonger  
7d/9
Hero Artifact — Equipment
Equipped creature gets +2/+1 and has haste.
Equip %2
Axebane Beast Creature
Creature — Beast 3/4
Axebane Ferox Creature
5 versions
Creature — Beast 4/4
Deathtouch, haste
Ward — Collect evidence 4.
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