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Bala Ged Sanctuary
Transformed Bala Ged Recovery
Land  
SLD deck: From Cute To Brute
3 versions
Land
This land enters tapped.
%T: Add %G.
Bala Ged Scorpion Creature
4 versions
Creature — Scorpion 2/3
When this creature enters, you may destroy target creature with power 1 or less.
Bala Ged Thief Creature
Creature — Human Rogue Ally 2/2
Whenever this creature or another Ally you control enters, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
Balamb Garden, Airborne Artifact  
3 versions
Legendary Artifact — Vehicle 5/4
Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1
Balamb Garden, SeeD Academy Land  
[FFVIII]
3 versions
Land — Town
This land enters tapped.
%T: Add %G or %U.
%5%G%U, %T: Transform this land. This ability costs %1 less to activate for each other Town you control.
Balamb T-Rexaur Creature
[FFVIII]
Creature — Dinosaur 6/6
Trample
When this creature enters, you gain 3 life.
Forestcycling %2
Balan, Wandering Knight Creature
4 versions
Legendary Creature — Cat Knight 3/3
First strike
Balan has double strike as long as two or more Equipment are attached to it.
%1%W: Attach all Equipment you control to Balan.
Balance Sorcery
15 versions
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Balance of Power Sorcery
March of the Machine
4 versions
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
Balancing Act Sorcery
Sorcery
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
(E. Honda, Sumo Champion)
Baldin, Century Herdmaster
Creature
3 versions
Legendary Creature — Human Warrior 0/7
During your turn, each creature assigns combat damage equal to its toughness rather than its power.
Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
Baldur's Gate Land  
5 versions
Legendary Land — Gate
%T: Add %C.
%2, %T: Add X mana of any one color, where X is the number of other Gates you control.
Balduvian Atrocity Creature
Creature — Phyrexian Berserker 2/3
Kicker %R
Menace
When this creature enters, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
Balduvian Barbarians Creature
5 versions
Creature — Human Barbarian 3/2
Balduvian Bears Creature
2 versions
Creature — Bear 2/2
Balduvian Berserker Creature
Creature — Kor Berserker 1/3
Enlist
When this creature dies, it deals damage equal to its power to any target.
Balduvian Conjurer Creature
2 versions
Creature — Human Wizard 0/2
%T: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
Balduvian Dead Creature
43/144
3 versions
Creature — Zombie 2/3
%2%R, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.
Balduvian Fallen Creature
Creature — Zombie 3/5
Cumulative upkeep %1
Whenever this creature's cumulative upkeep is paid, it gets +1/+0 until end of turn for each %B or %R spent this way.
Balduvian Frostwaker Creature
Creature — Human Wizard 1/1
%U, %T: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
Balduvian Horde Creature
8 versions
Creature — Human Barbarian 5/5
When this creature enters, sacrifice it unless you discard a card at random.
Balduvian Shaman Creature
Creature — Human Cleric Shaman 1/1
%T: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep %1."
Balduvian Trading Post Land  
2 versions
Land
If this land would enter, sacrifice an untapped Mountain instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
%T: Add %C%R.
%1, %T: This land deals 1 damage to target attacking creature.
Balduvian Warlord Creature
2 versions
Creature — Human Barbarian 3/2
%T: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.
Balduvian War-Makers Creature
2 versions
Creature — Human Barbarian 3/3
Haste
Rampage 1
Balefang the Unslayable Creature
Legendary Creature — Demon Dragon 5/5
Flying, trample, protection from Angels and from Archons
Players can't gain life.
When Balefang enters, target opponent creates a tapped Baneslayer Angel token. The token is goaded for the rest of the game.
Balefire Dragon Creature
Retro Frame
9 versions
Creature — Dragon 6/6
Flying
Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
Balefire Liege Creature
7 versions
Creature — Spirit Horror 2/4
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.
37981 cards found
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