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Bahamut, Warden of Light Enchantment Creature  
5 versions
Legendary Enchantment Creature — Saga Dragon 5/5
Flying

(As this Saga enters and after your draw step, add a lore counter.)
*S1, *S2 Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
*S3 Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).
Bail Out Instant
Alchemy: Aetherdrift
Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control. It deals 1 damage to each opponent."
Overload %2%B%B
Baird, Argivian Recruiter Creature
3 versions
Legendary Creature — Human Soldier 2/2
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
Baird, Steward of Argive Creature
5 versions
Legendary Creature — Human Soldier 2/4
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays %1 for each of those creatures.
Baithook Angler Creature
2 versions
Creature — Human Peasant 2/1
Disturb %1%U
Bajor Land  
Land — Planet
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %R or %W.
Bake into a Pie Instant
4 versions
Instant
Destroy target creature. Create a Food token.
Bakersbane Duo Creature
Creature — Squirrel Raccoon 2/2
When this creature enters, create a Food token.
Whenever you expend 4, this creature gets +1/+1 until end of turn.
Bakery Raid
Hollow Scavenger's Adventure
Sorcery
Sorcery — Adventure
Create a Food token. (Then exile this card. You may cast the creature later from exile.)
Baki's Curse Sorcery
Sorcery
Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
Baku Altar Artifact
Artifact
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this artifact.
%2, %T, Remove a ki counter from this artifact: Create a 1/1 colorless Spirit creature token.
Bala Ged Recovery Sorcery
SLD deck: From Cute To Brute
3 versions
Sorcery
Return target card from your graveyard to your hand.
Bala Ged Sanctuary
Transformed Bala Ged Recovery
Land  
SLD deck: From Cute To Brute
3 versions
Land
This land enters tapped.
%T: Add %G.
Bala Ged Scorpion Creature
4 versions
Creature — Scorpion 2/3
When this creature enters, you may destroy target creature with power 1 or less.
Bala Ged Thief Creature
Creature — Human Rogue Ally 2/2
Whenever this creature or another Ally you control enters, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
Balamb Garden, Airborne Artifact  
3 versions
Legendary Artifact — Vehicle 5/4
Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1
Balamb Garden, SeeD Academy Land  
[FFVIII]
3 versions
Land — Town
This land enters tapped.
%T: Add %G or %U.
%5%G%U, %T: Transform this land. This ability costs %1 less to activate for each other Town you control.
Balamb T-Rexaur Creature
[FFVIII]
Creature — Dinosaur 6/6
Trample
When this creature enters, you gain 3 life.
Forestcycling %2
Balan, Wandering Knight Creature
4 versions
Legendary Creature — Cat Knight 3/3
First strike
Balan has double strike as long as two or more Equipment are attached to it.
%1%W: Attach all Equipment you control to Balan.
Balance Sorcery
15 versions
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Balance of Power Sorcery
March of the Machine
4 versions
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
Balance of Terror Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Destroy up to one other target artifact or enchantment.
*S2, *S3 Exile up to one other target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Balancing Act Sorcery
Sorcery
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
(E. Honda, Sumo Champion)
Baldin, Century Herdmaster
Creature
3 versions
Legendary Creature — Human Warrior 0/7
During your turn, each creature assigns combat damage equal to its toughness rather than its power.
Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
Baldur's Gate Land  
5 versions
Legendary Land — Gate
%T: Add %C.
%2, %T: Add X mana of any one color, where X is the number of other Gates you control.
Balduvian Atrocity Creature
Creature — Phyrexian Berserker 2/3
Kicker %R
Menace
When this creature enters, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
Balduvian Barbarians Creature
5 versions
Creature — Human Barbarian 3/2
Balduvian Bears Creature
2 versions
Creature — Bear 2/2
Balduvian Berserker Creature
Creature — Kor Berserker 1/3
Enlist
When this creature dies, it deals damage equal to its power to any target.
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