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Banish to Another Universe Enchantment
2 versions
Enchantment
Affinity for historic permanents (This spell costs %1 less to cast for each artifact, legendary, and/or Saga permanent you control.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Banisher Priest Creature
Healers
8 versions
Creature — Human Cleric 2/2
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Banishing Betrayal Instant
Story Spotlight
Instant
Return target nonland permanent to its owner's hand. Surveil 1.
Banishing Coils
Guardian Naga's Adventure
Instant
2 versions
Instant — Adventure
Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
Banishing Knack Instant
Instant
Until end of turn, target creature gains "%T: Return target nonland permanent to its owner's hand."
Banishing Light Enchantment
17 versions
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Banishing Slash Sorcery
3 versions
Sorcery
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Banishing Stroke Instant
4 versions
Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library.
Miracle %W
Banishment Enchantment
Enchantment
Flash
When this enchantment enters, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until this enchantment leaves the battlefield.
Banishment Decree Instant
Instant
Put target artifact, creature, or enchantment on top of its owner's library.
Bank Job Enchantment
Alchemy: New Capenna
Enchantment
At the beginning of your upkeep, exile the bottom creature card of your library. You may cast that card this turn. At the beginning of the next end step, if that card is still exiled, put it into your graveyard and create a Treasure token.
Bankrupt in Blood Sorcery
Sorcery
As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards.
Banner of Kinship Artifact
6 versions
Artifact
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
Bannerhide Krushok Creature
2 versions
Creature — Beast 4/4
Trample
Reinforce 2 — %1%G
Scavenge %5%G%G
Banners Raised Instant
Instant
Creatures you control get +1/+0 until end of turn.
Banon, the Returners' Leader Creature
[FFVI]
2 versions
Legendary Creature — Human Cleric Rebel 1/3
Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.
Whenever you attack, you may pay %1 and discard a card. If you do, draw a card.
Banshee Creature
3 versions
Creature — Spirit 0/1
%X, %T: This creature deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.
Banshee of the Dread Choir Creature
2 versions
Creature — Spirit 4/4
Myriad
Whenever this creature deals combat damage to a player, that player discards a card.
Banshee's Blade Artifact
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on this Equipment.
Whenever equipped creature deals combat damage, put a charge counter on this Equipment.
Equip %2
Bant Plane  
2 versions
Plane — Alara
All creatures have exalted.

%H Whenever chaos ensues, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.
Bant Battlemage Creature
Creature — Human Wizard 2/2
%G, %T: Target creature gains trample until end of turn.
%U, %T: Target creature gains flying until end of turn.
Bant Charm Instant
5 versions
Instant
Choose one —
• Destroy target artifact.
• Put target creature on the bottom of its owner's library.
• Counter target instant spell.
Bant Panorama Land  
5 versions
Land
%T: Add %C.
%1, %T, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Bant Sojourners Creature
Creature — Human Soldier 2/4
When you cycle this card and when this creature dies, you may create a 1/1 white Soldier creature token.
Cycling %2%W
Bant Sureblade Creature
Creature — Human Soldier 2/1
As long as you control another multicolored permanent, this creature gets +1/+1 and has first strike.
Bantam of the Opera Creature
Creature — Bird 2/2
%2%B, %T: Choose target creature and roll a six-sided die. If you roll a 6, sacrifice Bantam of the Opera. Otherwise, that creature gets -X/-X until end of turn, where X is the result.
Bar Entry Instant
2 versions
Instant
Choose one —
• Destroy target creature with power 4 or greater.
• Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)
Bar the Door Instant
Instant
Creatures you control get +0/+4 until end of turn.
Bar the Gate Instant
Instant
Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)
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