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Batterhorn Creature
Creature — Beast 4/3
When this creature enters, you may destroy target artifact.
Battering Craghorn Creature
2 versions
Creature — Goat Beast 3/1
First strike
Morph %1%R%R
Battering Krasis Creature
2 versions
Creature — Shark Beast 2/1
Trample
Evolve
Battering Ram Artifact Creature
5 versions
Artifact Creature — Construct 1/1
At the beginning of combat on your turn, this creature gains banding until end of combat.
Whenever this creature becomes blocked by a Wall, destroy that Wall at end of combat.
Battering Sliver Creature
2 versions
Creature — Sliver 4/4
All Sliver creatures have trample.
Battering Wurm Creature
Creature — Wurm 4/3
Bloodthirst 1
Creatures with power less than this creature's power can't block it.
Battershield Warrior Creature
Creature — Human Warrior 2/2
Boast — %1%W: Creatures you control get +1/+1 until end of turn. (Activate this ability only if this creature attacked this turn and only once each turn.)
Batterskull Artifact
Kamigawa: Neon Dynasty
6 versions
Artifact — Equipment
Living weapon
Equipped creature gets +4/+4 and has vigilance and lifelink.
%3: Return this Equipment to its owner's hand.
Equip %5
Battery Bearer Creature
Creature — Human Artificer 3/4
Creatures you control have "%T: Add %C. This mana can't be spent to cast a nonartifact spell."
Whenever you cast an artifact spell with mana value 6 or greater, draw a card.
Battle Angels of Tyr Creature
5 versions
Creature — Angel Knight 4/4
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Battle at the Helvault Enchantment
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1, *S2 For each player, exile up to one target non-Saga, nonland permanent that player controls until this Saga leaves the battlefield.
*S3 Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
Battle Brawler Creature
Creature — Orc Warrior 2/2
As long as you control a red or white permanent, this creature gets +1/+0 and has first strike.
Battle Cry Instant
Instant
Untap all white creatures you control.
Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
Battle Cry Goblin Creature
Goblins
4 versions
Creature — Goblin 2/2
%1%R: Goblins you control get +1/+0 and gain haste until end of turn.
Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
Battle Display Sorcery
2 versions
Sorcery — Adventure
Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)
Battle for Bretagard Enchantment
4 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Create a 1/1 white Human Warrior creature token.
*S2 Create a 1/1 green Elf Warrior creature token.
*S3 Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
Battle Frenzy Instant
Instant
Green creatures you control get +1/+1 until end of turn.
Nongreen creatures you control get +1/+0 until end of turn.
Battle Hurda Creature
Creature — Giant 3/3
First strike
Battle Hymn Instant
SLD deck: Goblin Storm
3 versions
Instant
Add %R for each creature you control.
Battle Mammoth Creature
Commander decks
5 versions
Creature — Elephant 6/5
Trample
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Foretell %2%G%G
Battle Mastery Enchantment
6 versions
Enchantment — Aura
Enchant creature
Enchanted creature has double strike.
Battle Menu Instant
[FFVI]
Instant
Choose one —
• Attack — Create a 2/2 white Knight creature token.
• Ability — Target creature gets +0/+4 until end of turn.
• Magic — Destroy target creature with power 4 or greater.
• Item — You gain 4 life.
Battle of Frost and Fire Enchantment
3 versions
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 This Saga deals 4 damage to each non-Giant creature and each planeswalker.
*S2 Scry 3.
*S3 Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.
Battle of Hoover Dam Enchantment
4 versions
Enchantment
As this enchantment enters, choose NCR or Legion.
• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
Battle of Wits Enchantment
Zendikar Rising - Kaldheim
5 versions
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Battle Plan Enchantment
Enchantment
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
Basic landcycling %1%R
Battle Rampart Creature
4 versions
Creature — Wall 1/3
Defender
%T: Target creature gains haste until end of turn.
Battle Screech Sorcery
9 versions
Sorcery
Create two 1/1 white Bird creature tokens with flying.
Flashback — Tap three untapped white creatures you control.
Battle Sliver Creature
Creature — Sliver 3/3
Sliver creatures you control get +2/+0.
Battle Strain Enchantment
Enchantment
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
38025 cards found
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