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Beastmaster's Magemark Enchantment
Enchantment — Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Beastrider Vanguard Creature
Creature — Human Knight 2/2
%4%G: Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Beasts Token  
Theme Card
Beasts of Bogardan Creature
2 versions
Creature — Beast 3/3
Protection from red
This creature gets +1/+1 as long as an opponent controls a nontoken white permanent.
Beat a Path
Bellowing Bruiser's Adventure
Sorcery
Sorcery — Adventure
Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)
Beatrix, Loyal General Creature
[FFIX] Extended-Art Frame
2 versions
Legendary Creature — Human Soldier 4/4
Vigilance
At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.
Bebop, Porcine Punk Token  
Boss
Whenever the bosses attack, put a +1/+1 counter on each creature named Foot Disciple.
Bebop & Rocksteady Creature
3 versions
Legendary Creature — Boar Rhino Mutant 7/5
Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
Bebop, Skull & Crossbones Creature
2 versions
Legendary Creature — Boar Mutant 2/1
Partner with Rocksteady, Mutant Marauder
Deathtouch
Whenever Bebop deals combat damage to a player, you may draw X cards, where X is the number of counters on Bebop. If you do, you lose X life.
Bebop, Warthog Warrior Creature
Legendary Creature — Boar Mutant Warrior 5/4
Menace
Rhinos you control have menace.
Swampcycling %2
Because I Have Willed It Scheme  
Ongoing Scheme
(An ongoing scheme remains face up until it's abandoned.)
Spells you cast cost %1 less to cast.
At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.
Beck / Call Sorcery
Zendikar Rising - Kaldheim
2 versions
Sorcery
Whenever a creature enters this turn, you may draw a card.
Fuse
Beck / Call Sorcery
2 versions
Sorcery
Create four 1/1 white Bird creature tokens with flying.
Fuse
Beckett Mariner, Impetuous Ensign Creature
Legendary Creature — Human Officer 2/1
First strike
Reckless Behavior — Whenever Beckett Mariner becomes tapped, put a promotion counter on her. Then if there are three or more promotion counters on her, remove those counters and she deals 2 damage to each opponent.
Beckon Apparition Instant
3 versions
Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
Beckoning Will-o'-Wisp Creature
Creature — Spirit 1/3
Flying
Lure the Unwary — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player get +1/+0.
Become Anonymous Instant
2 versions
Instant
Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter tapped.
Become Brutes Sorcery
Jumpstart pack
Sorcery
One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Become Immense Instant
Retro Frame
4 versions
Instant
Delve
Target creature gets +6/+6 until end of turn.
Become the Avalanche Sorcery
2 versions
Sorcery
Draw a card for each creature you control with power 4 or greater. Then creatures you control get +X/+X until end of turn, where X is the number of cards in your hand.
Become the Pilot Enchantment
4 versions
Enchantment — Aura
Enchant noncommander creature
You control enchanted creature.
Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.
Bedeck / Bedazzle Instant
4 versions
Instant
Target creature gets +3/-3 until end of turn.
Bedeck / Bedazzle Instant
4 versions
Instant
Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
Bedevil Instant
12 versions
Instant
Destroy target artifact, creature, or planeswalker.
Bedhead Beastie Creature
Creature — Beast 5/6
Menace
Mountaincycling %2
Bedlam Enchantment
Kamigawa: Neon Dynasty
4 versions
Enchantment
Creatures can't block.
Bedlam Reveler Creature
8 versions
Creature — Devil Horror 3/4
This spell costs %1 less to cast for each instant and sorcery card in your graveyard.
Prowess
When this creature enters, discard your hand, then draw three cards.
Bedrock Tortoise Creature
4 versions
Creature — Turtle 0/6
During your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
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