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Blaze Commando Creature
Creature — Minotaur Soldier 5/3
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
Blaze of Glory Instant
6 versions
Instant
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Blazemire Verge Land  
4 versions
Land
%T: Add %B.
%T: Add %R. Activate only if you control a Swamp or a Mountain.
Blazethorn Scarecrow Artifact Creature
Artifact Creature — Scarecrow 3/3
This creature has haste as long as you control a red creature.
This creature has wither as long as you control a green creature.
Blazing Archon Creature
6 versions
Creature — Archon 5/6
Flying
Creatures can't attack you.
Blazing Blade Askari Creature
Creature — Human Knight 2/2
Flanking
%2: This creature becomes colorless until end of turn.
Blazing Bomb Creature
[FFIX]
Creature — Elemental 1/1
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature.
Blow Up — %T, Sacrifice this creature: It deals damage equal to its power to target creature. Activate only as a sorcery.
Blazing Crescendo Instant
5 versions
Instant
Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.
Blazing Effigy Creature
Creature — Elemental 0/3
When this creature dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to this creature this turn by other sources named Blazing Effigy.
Blazing Firesinger Creature
Creature — Dwarf Bard 2/3
This creature enters prepared.
Blazing Hellhound Creature
2 versions
Creature — Elemental Dog 4/3
%1, Sacrifice another creature: This creature deals 1 damage to any target.
Blazing Hope Instant
Instant
Exile target creature with power greater than or equal to your life total.
Blazing Rootwalla Creature
White-bordered
5 versions
Creature — Lizard 1/1
%R: This creature gets +2/+0 until end of turn. Activate only once each turn.
Madness %0
Blazing Salvo Instant
2 versions
Instant
Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to them.
Blazing Specter Creature
3 versions
Creature — Specter 2/2
Flying, haste
Whenever this creature deals combat damage to a player, that player discards a card.
Blazing Sunsteel Artifact
Commander decks
Artifact — Equipment
Equipped creature gets +1/+0 for each opponent you have.
Whenever equipped creature is dealt damage, it deals that much damage to any target.
Equip %4
Blazing Torch Artifact
4 versions
Artifact — Equipment
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has "%T, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."
Equip %1
Blazing Volley Sorcery
3 versions
Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
Bleachbone Verge Land  
5 versions
Land
%T: Add %B.
%T: Add %W. Activate only if you control a Plains or a Swamp.
Bleak Coven Vampires Creature
Innistrad: Midnight Hunt
2 versions
Creature — Vampire Warrior 4/3
Metalcraft — When this creature enters, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
Blech, Loafing Pest Creature
3 versions
Legendary Creature — Pest 3/4
Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control.
Bleed Dry Instant
Vampires
3 versions
Instant
Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
Bleeding Edge Sorcery
Sorcery
Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2.
Bleeding Effect Enchantment
2 versions
Enchantment
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Bleeding Woods Land  
Land
This land enters tapped unless a player has 13 or less life.
%T: Add %R or %G.
Blessed Alliance Instant
2 versions
Instant
Escalate %2
Choose one or more —
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature of their choice.
Blessed Breath Instant
Instant — Arcane
Target creature you control gains protection from the color of your choice until end of turn.
Splice onto Arcane %W
Blessed Defiance Instant
4 versions
Instant
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
Blessed Ghoul Creature
Creature — Zombie Cleric 1/1
Lifelink
%2%WB: Return this card from your graveyard to your hand.
Blessed Hippogriff Creature
2 versions
Creature — Hippogriff 2/3
Flying
Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
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