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Bloodtithe Harvester Creature
7 versions
Creature — Vampire 3/2
When this creature enters, create a Blood token.
%T, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
Blood-Toll Harpy Creature
2 versions
Creature — Harpy 2/1
Flying
When this creature enters, each player loses 1 life.
Bloodtracker Creature
5 versions
Creature — Vampire Wizard 2/2
Flying
%B, Pay 2 life: Put a +1/+1 counter on this creature.
When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Bloodvial Purveyor Creature
4 versions
Creature — Vampire 5/6
Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token.
Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
Bloodwater Entity Creature
2 versions
Creature — Elemental 2/2
Flying
Prowess
When this creature enters, you may put target instant or sorcery card from your graveyard on top of your library.
Bloody Token  
Theme Card
Bloody Betrayal Sorcery
3 versions
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token.
Bloom Hulk Creature
2 versions
Creature — Plant Elemental 4/4
When this creature enters, proliferate.
Bloom Tender Creature
12 versions
Creature — Elf Druid 1/1
Vivid — %T: For each color among permanents you control, add one mana of that color.
Bloombrute Creature
Creature — Plant Elemental 4/4
Whenever you gain life, draw a card. This ability triggers only once each turn.
%4%G%W: Target creature gains trample and lifelink until end of turn.
Blooming Blast Instant
Instant
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "%T, Sacrifice this artifact: Add one mana of any color.")
Blooming Blast deals 2 damage to target creature. If the gift was promised, Blooming Blast also deals 3 damage to that creature's controller.
Blooming Cactusfolk Creature
Alchemy: Thunder Junction
Creature — Plant Druid 5/5
Trample
At the beginning of your end step, nonland cards in your hand perpetually gain "This spell costs %1 less to cast."
Blooming Marsh Land  
8 versions
Land
This land enters tapped unless you control two or fewer other lands.
%T: Add %B or %G.
Blooming Stinger Creature
Creature — Plant Scorpion 2/2
Deathtouch
When this creature enters, another target creature you control gains deathtouch until end of turn.
Bloomvine Regent Creature
Borderless Reversible
5 versions
Creature — Dragon 4/5
Flying
Whenever this creature or another Dragon you control enters, you gain 3 life.
Bloomwielder Dryads
Transformed Invasion of Moag
Creature  
Creature — Dryad 3/3
Ward %2
At the beginning of your end step, put a +1/+1 counter on target creature you control.
Blor the Impervious Creature
Legendary Creature — Frog Warrior 3/3
Trample, hexproof, indestructible
Blorbian Buddy Creature
2 versions
Creature — Alien Guest 1/1
Trample
%G, %T: You get %ticket.
Blossom Dryad Creature
2 versions
Creature — Dryad 2/2
%T: Untap target land.
Blossom Prancer Creature
2 versions
Creature — Spirit 4/4
Reach
When this creature enters, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.
Blossombind Enchantment
Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature can't become untapped and can't have counters put on it.
Blossom-Blessed Angel Creature
Creature — Angel Cleric 2/4
Flying, vigilance
This creature enters prepared.
Blossom-Clad Werewolf
Transformed Weaver of Blossoms
Creature  
2 versions
Creature — Werewolf 3/4
%T: Add two mana of any one color.
Nightbound
Blossoming Bogbeast Creature
4 versions
Creature — Beast 3/3
Whenever this creature attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
Blossoming Calm Instant
2 versions
Instant
You gain hexproof until your next turn. You gain 2 life.
Rebound
Blossoming Defense Instant
5 versions
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
Blossoming Sands Land  
18 versions
Land
This land enters tapped.
When this land enters, you gain 1 life.
%T: Add %G or %W.
Blossoming Tortoise Creature
4 versions
Creature — Turtle 3/3
Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost %1 less to activate.
Land creatures you control get +1/+1.
38784 cards found
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