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Aarakocra Sneak Creature
Creature — Bird Rogue 1/4
Flying
When this creature enters, you take the initiative.
A-Ardent Dustspeaker Creature
Creature — Minotaur Shaman 3/2
Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
Aardvark Sloth Creature
2 versions
Creature — Sloth Beast 3/3
Lifelink
Aardwolf's Advantage Sorcery
2 versions
Sorcery
Creatures you control get +2/+0 and gain alpha strike until end of turn.
A-Armory Veteran Creature
Creature — Orc Warrior 2/2
Ward — Pay 2 life
As long as Armory Veteran is equipped, it has menace.
A-Asari Captain Creature
Creature — Human Samurai 2/1
Trample, haste
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
Aatchik, Emerald Radian Creature
5 versions
Legendary Creature — Insect Druid 3/3
When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
A-Baba Lysaga, Night Witch Creature
Legendary Creature — Human Warlock 4/4
%T, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
Abaddon the Despoiler Creature
Surge Foil
4 versions
Legendary Creature — Astartes Warrior 5/5
Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
A-Baleful Beholder Creature
Creature — Beholder 7/5
When Baleful Beholder enters, choose one —
Antimagic Cone — Each opponent sacrifices an enchantment.
Fear Ray — Creatures you control gain menace until end of turn.
Abandon Attachments Instant
Instant — Lesson
You may discard a card. If you do, draw two cards.
Abandon Reason Instant
Bloody
2 versions
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Madness %1%R
Abandon the Post Sorcery
2 versions
Sorcery
Up to two target creatures can't block this turn.
Flashback %3%R
Abandoned Air Temple Land  
3 versions
Land
This land enters tapped unless you control a basic land.
%T: Add %W.
%3%W, %T: Put a +1/+1 counter on each creature you control.
Abandoned Campground Land  
Land
This land enters tapped unless a player has 13 or less life.
%T: Add %W or %U.
Abandoned Outpost Land  
Land
This land enters tapped.
%T: Add %W.
%T, Sacrifice this land: Add one mana of any color.
Abandoned Sarcophagus Artifact
4 versions
Artifact
You may cast spells that have a cycling ability from your graveyard.
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
A-Base Camp Land  
Land
%T: Add %C.
%T: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
A-Bathe in Gold
A-Young Red Dragon's Adventure
Instant
Instant — Adventure
Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
Abattoir Ghoul Creature
2 versions
Creature — Zombie 3/2
First strike
Whenever a creature dealt damage by this creature this turn dies, you gain life equal to that creature's toughness.
Abbey Gargoyles Creature
3 versions
Creature — Gargoyle 3/4
Flying, protection from red
Abbey Griffin Creature
Creature — Griffin 2/2
Flying, vigilance
Abbey Matron Creature
2 versions
Creature — Human Cleric 1/3
%W, %T: This creature gets +0/+3 until end of turn.
Abbot of Keral Keep Creature
5 versions
Creature — Human Monk 2/1
Prowess
When this creature enters, exile the top card of your library. Until end of turn, you may play that card.
Abbot of the Sacred Meeple Creature
Playtest Card
Creature — Human Monk 2/2
Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.)
Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control, Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright.
Abby, Merciless Soldier Creature
The Last Of Us - Part II
Legendary Creature — Human Survivor 4/4
When you cast this spell, create a number of 1/1 black Fungus Zombie creature tokens named Cordyceps Infected equal to the amount of mana spent to cast it.
Abby enters under the control of an opponent of your choice.
Partner — Survivors
Abdel Adrian, Gorion's Ward Creature
3 versions
Legendary Creature — Human Warrior 4/4
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
Abduction Enchantment
2 versions
Enchantment — Aura
Enchant creature
When this Aura enters, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Aberrant Manawurm Creature
Creature — Wurm 2/5
Trample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell.
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