Close
(or Esc)
mtgpics.com logo
38777 cards found
Page / 1293   Show All | Close All | One by one display
A Golden Opportunity Enchantment
Alchemy: Eldraine
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
*S1 Conjure a card named Gilded Goose onto the battlefield.
*S2, *S3 You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield.
A Good Day to Die Instant
3 versions
Instant
Target creature gets +2/+0 until end of turn. When that creature dies this turn, you draw a card.
A Good Day to Pie Instant
2 versions
Instant
Tap up to two target creatures.
Whenever you put a name sticker on a creature, you may return this card from your graveyard to your hand.
A Good Thing Enchantment
2 versions
Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice this enchantment.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
A Killer Among Us Enchantment
Enchantment
When this enchantment enters, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.
Sacrifice this enchantment, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.
A Little Chat Instant
Instant
Casualty 1
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
A Mysterious Creature Token  
2 versions
Creature 2/2
You can cover a face-down creature with this reminder card. A face-down creature that was cloaked or cast with disguise has ward %2.
A Premonition of Your Demise Scheme  
Scheme
When you set this scheme in motion, reveal the top two cards of your library and put them into your hand. When you reveal one or more nonland cards this way, this scheme deals damage equal to their total mana value to any target.
A Real Handful Creature
2 versions
Creature — Alien Child Guest 1/1
As Iong as one or more hands are touching A Real Handful, it gets +2/+2.
As long as two or more hands are touching A Real Handful, it has menace.
As long as three or more hands are touching A Real Handful, it has lifelink.
A Realm Reborn Enchantment
[FFXIV]
4 versions
Enchantment
Other permanents you control have "%T: Add one mana of any color."
A Reckoning Approaches Scheme  
Scheme
When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
A Tale for the Ages Enchantment
Story Spotlight
4 versions
Enchantment
Enchanted creatures you control get +2/+2.
A-Acererak the Archlich Creature
Legendary Creature — Zombie Wizard 5/5
When Acererak the Archlich enters, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have.
A-Akki Ronin Creature
Creature — Goblin Samurai 1/2
Whenever a Samurai or Warrior you control attacks alone, you may put a card from your hand on the bottom of your library. If you do, draw a card.
A-Alrund, God of the Cosmos Creature
Legendary Creature — God 1/1
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
A-Alrund's Epiphany Sorcery
Sorcery
Take an extra turn after this one. If this spell was foretold, create two 1/1 blue Bird creature tokens with flying. Exile Alrund's Epiphany.
Foretell %5%U%U
A-Ancestral Katana Artifact
Artifact — Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay %1. When you do, attach Ancestral Katana to it.
Equipped creature gets +2/+2 and has "This creature has first strike as long as it's attacking".
Equip %2
Aang Token  
Jumpstart Booster
Theme Card
Gain experience with Aang
Aang, A Lot to Learn Creature
Legendary Creature — Human Avatar Ally 3/2
Aang has vigilance as long as there's a Lesson card in your graveyard.
Whenever another creature you control dies, put a +1/+1 counter on Aang.
Aang, Air Nomad Creature
3 versions
Legendary Creature — Human Avatar Ally 5/4
Flying
Vigilance
Other creatures you control have vigilance.
Aang, Airbending Master Creature
2 versions
Legendary Creature — Human Avatar Ally 4/4
When Aang enters, airbend another target creature.
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
Aang and Katara Creature
Borderless Scene - Tea Time at the Jasmine Dragon
Legendary Creature — Human Avatar Ally 5/5
Whenever Aang and Katara enter or attack, create X 1/1 white Ally creature tokens, where X is the number of tapped artifacts and/or creatures you control.
Aang and Katara - Art  
Borderless Scene - Tea Time at the Jasmine Dragon
Aang and La, Ocean's Fury
Transformed Aang, Swift Savior
Creature  
5 versions
Legendary Creature — Avatar Spirit Ally 5/5
Reach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
Aang, at the Crossroads Creature
4 versions
Legendary Creature — Human Avatar Ally 3/3
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
Aang, Destined Savior Creature  
4 versions
Legendary Creature — Avatar Ally 4/4
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2.
Aang, Master of Elements
Transformed Avatar Aang
Creature  
4 versions
Legendary Creature — Avatar Ally 6/6
Flying
Spells you cast cost %W%U%B%R%G less to cast.
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
Aang, Swift Savior Creature
5 versions
Legendary Creature — Human Avatar Ally 2/3
Flash
Flying
When Aang enters, airbend up to one other target creature or spell.
Waterbend %8: Transform Aang.
Aang, the Last Airbender Creature
Legendary Creature — Human Avatar Ally 3/2
Flying
When Aang enters, airbend up to one other target nonland permanent.
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
38777 cards found
Page / 1293   Show All | Close All | One by one display