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Call for Blood Instant
52/60 Zombies
2 versions
Instant — Arcane
As an additional cost to cast this spell, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
Call for Unity Enchantment
3 versions
Enchantment
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment.
Creatures you control get +1/+1 for each unity counter on this enchantment.
Call Forth the Tempest Sorcery
Middle-Earth Classic
4 versions
Sorcery
Cascade, cascade
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Call from the Grave Sorcery
Playtest Card
2 versions
Sorcery
Put target creature card chosen at random from a graveyard onto the battlefield under your control. Call from the Grave deals to you damage equal to that creature's mana value.
Call In a Professional Instant
Instant
Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target.
Call of the Conclave Sorcery
6 versions
Sorcery
Create a 3/3 green Centaur creature token.
Call of the Death-Dweller Sorcery
Sorcery
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
Call of the Full Moon Enchantment
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+2 and has trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice this Aura.
Call of the Herd Sorcery
7 versions
Sorcery
Create a 3/3 green Elephant creature token.
Flashback %3%G
Call of the Nightwing Sorcery
Innistrad: Midnight Hunt
4 versions
Sorcery
Create a 1/1 blue and black Horror creature token with flying.
Cipher
Call of the Ring Enchantment
5 versions
Enchantment
At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
Call of the Wild Enchantment
3 versions
Enchantment
%2%G%G: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Call the Bloodline Enchantment
4 versions
Enchantment
%1, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
Call the Cavalry Sorcery
2 versions
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
Call the Coppercoats Instant
3 versions
Instant
Strive — This spell costs %1%W more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Call the Crash Sorcery
Alchemy: Tarkir
Sorcery
Suspend 2 — %1%W%B%G
Conjure two cards named Siege Rhino onto the battlefield.
Call the Gatewatch Sorcery
3 versions
Sorcery
Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
Call the Mountain Chocobo Sorcery
[FFVII]
Sorcery
Search your library for a Mountain card, reveal it, put it into your hand, then shuffle. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Flashback %5%R
Call the Scions Sorcery
2 versions
Sorcery
Devoid
Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add %C."
Call the Skybreaker Sorcery
6 versions
Sorcery
Create a 5/5 blue and red Elemental creature token with flying.
Retrace
Call the Spirit Dragons Enchantment
Story Spotlight
4 versions
Enchantment
Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
Call to Arms Enchantment
2 versions
Enchantment
As this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Call to Glory Instant
Instant
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Call to Heel Instant
4 versions
Instant
Return target creature to its owner's hand. Its controller draws a card.
Call to Mind Sorcery
2 versions
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Call to Serve Enchantment
Enchantment — Aura
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Call to the Feast Sorcery
2 versions
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
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