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Call to the Grave Enchantment
2 versions
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
Call to the Kindred Enchantment
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
Call to the Netherworld Sorcery
2 versions
Sorcery
Return target black creature card from your graveyard to your hand.
Madness %0
Call to the Void Sorcery
3 versions
Sorcery
Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
Caller of Gales Creature
3 versions
Creature — Merfolk Wizard 1/1
%1%U, %T: Target creature gains flying until end of turn.
Caller of the Claw Creature
3 versions
Creature — Elf 2/2
Flash
When this creature enters, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
Caller of the Pack Creature
2 versions
Creature — Beast 8/6
Trample
Myriad
Caller of the Untamed Creature
Creature — Elf Shaman 2/4
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.
%X, %T: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.
Callidus Assassin Creature
Creature — Human Shapeshifter Assassin 3/3
Flash
Polymorphine — You may have this creature enter tapped as a copy of any creature on the battlefield, except it has "When this creature enters, destroy up to one other target creature with the same name as this creature."
Callous Bloodmage Creature
4 versions
Creature — Vampire Warlock 2/1
When this creature enters, choose one —
• Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
• You draw a card and you lose 1 life.
• Exile target player's graveyard.
Callous Deceiver Creature
Creature — Spirit 1/3
%1: Look at the top card of your library.
%2: Reveal the top card of your library. If it's a land card, this creature gets +1/+0 and gains flying until end of turn. Activate only once each turn.
Callous Dismissal Sorcery
Sorcery
Return target nonland permanent to its owner's hand.
Amass Zombies 1.
Callous Giant Creature
Creature — Giant 4/4
If a source would deal 3 or less damage to this creature, prevent that damage.
Callous Inspector Creature
Creature — Human Soldier 1/1
Menace
When this creature dies, it deals 1 damage to you. Create a Clue token.
Callous Oppressor Creature
Creature — Octopus 1/2
You may choose not to untap this creature during your untap step.
As this creature enters, an opponent chooses a creature type.
%T: Gain control of target creature that isn't of the chosen type for as long as this creature remains tapped.
Callous Sell-Sword Creature
Creature — Human Soldier 2/2
This creature enters with a +1/+1 counter on it for each creature that died under your control this turn.
Callow Jushi Creature
Creature — Human Wizard 2/2
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.
At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it.
Calming Licid Creature
Zendikar Rising - Kaldheim
2 versions
Creature — Licid 2/2
%W, %T: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay %W to end this effect.
Enchanted creature can't attack.
Calming Verse Sorcery
Sorcery
Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
Caltrops Artifact
2 versions
Artifact
Whenever a creature attacks, this artifact deals 1 damage to it.
Camaraderie Sorcery
5 versions
Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
Camarid Token  
MTGO - Time Spiral
Creature — Camarid 1/1
Camel Creature
Creature — Camel 0/1
Banding
As long as this creature is attacking, prevent all damage Deserts would deal to this creature and to creatures banded with this creature.
Camellia, the Seedmiser Creature
5 versions
Legendary Creature — Squirrel Warlock 3/3
Menace
Other Squirrels you control have menace.
Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token.
%2, Forage: Put a +1/+1 counter on each other Squirrel you control.
Camera Launcher Artifact Creature
Artifact Creature — Construct 2/2
Exhaust — %3: Put a +1/+1 counter on this creature. Create a 1/1 colorless Thopter artifact creature token with flying. (Activate each exhaust ability only once.)
Camouflage Instant
5 versions
Instant
Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
C.A.M.P. Artifact
2 versions
Artifact — Fortification
Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token.
Fortify %3
Campaign of Vengeance Enchantment
2 versions
Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
Campfire Artifact
2 versions
Artifact
%1, %T: You gain 2 life.
%2, %T, Exile this artifact: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.
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