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Captain's Call Sorcery
3 versions
Sorcery
Create three 1/1 white Soldier creature tokens.
Captain's Claws Artifact
2 versions
Artifact — Equipment
Equipped creature gets +1/+0.
Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking.
Equip %1
Captain's Defense Instant
Captain America Tutorial 12
Instant
Target blocking creature gets +2/+2 until end of turn.
Draw a card.
Captain's Hook Artifact
3 versions
Artifact — Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever this Equipment becomes unattached from a permanent, destroy that permanent.
Equip %1
Captain's Tutelage Enchantment
Enchantment — Aura
Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.
Captivating Cave Land  
Land — Cave
%T: Add %C.
%1, %T: Add one mana of any color.
%4, %T, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Captivating Crew Creature
7 versions
Creature — Human Pirate 4/3
%3%R: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Captivating Crossroads Land  
Alchemy: Eldraine
Land
During your first three turns of the game, Captivating Crossroads enters tapped if you were the starting player.
As Captivating Crossroads enters, choose a color.
%T: Add one mana of the chosen color.
Captivating Glance Enchantment
Enchantment — Aura
Enchant creature
At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Captivating Gyre Sorcery
Sorcery
Return up to three target creatures to their owners' hands.
Captivating Unicorn Creature
Enchanted
3 versions
Creature — Unicorn 4/4
Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.
Captivating Vampire Creature
6 versions
Creature — Vampire 2/2
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Captive Audience Enchantment
2 versions
Enchantment
This enchantment enters under the control of an opponent of your choice.
At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.
Captive Flame Enchantment
2 versions
Enchantment
%R: Target creature gets +1/+0 until end of turn.
Captive Weird Creature
Creature — Weird 1/3
Defender
%3%PR: Transform this creature. Activate only as a sorcery. (%PR can be paid with either %R or 2 life.)
Capture of Jingzhou Sorcery
6 versions
Sorcery
Take an extra turn after this one.
Capture Sphere Enchantment
Surprise!
6 versions
Enchantment — Aura
Flash
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Captured by Lagacs Enchantment
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
When this Aura enters, support 2.
Captured by the Consulate Enchantment
Story Spotlight 2/5
2 versions
Enchantment — Aura
Enchant creature you don't control
Enchanted creature can't attack.
Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
Captured Sunlight Sorcery
Sorcery
Cascade
You gain 4 life.
Caradora, Heart of Alacria Creature
5 versions
Legendary Creature — Human Knight 4/2
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
Carapace Enchantment
4 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.
Sacrifice this Aura: Regenerate enchanted creature.
Carapace Forger Creature
Creature — Elf Artificer 2/2
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
Caravan Escort Creature
4 versions
Creature — Human Knight 1/1
Level up %2
Caravan Hurda Creature
Creature — Giant 1/5
Lifelink
Caravan Vigil Sorcery
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
Carbonize Instant
2 versions
Instant
Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Card Draw Token  
Beginner Box
Theme Card
Gain more cards to make bigger plays.
38105 cards found
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