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Carrion Wall Creature
3 versions
Creature — Wall 3/2
Defender
%1%B: Regenerate this creature.
Carrion Wurm Creature
Creature — Zombie Wurm 6/5
Whenever this creature attacks or blocks, any player may exile three cards from their graveyard. If a player does, this creature assigns no combat damage this turn.
Carrionette Creature
Creature — Skeleton 1/1
%2%B%B: Exile this card and target creature unless that creature's controller pays %2. Activate only if this card is in your graveyard.
Carrot Cake Artifact
Artifact — Food
When this artifact enters and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1.
%2, %T, Sacrifice this artifact: You gain 3 life.
Carry Away Enchantment
Enchantment — Aura
Enchant Equipment
When this Aura enters, unattach enchanted Equipment.
You control enchanted Equipment.
Cartel Aristocrat Creature
5 versions
Creature — Human Advisor 2/2
Sacrifice another creature: This creature gains protection from the color of your choice until end of turn.
Carth the Lion Creature
4 versions
Legendary Creature — Human Warrior 3/5
Whenever Carth enters or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Planeswalkers' loyalty abilities you activate cost an additional +1 to activate.
Cartographer Creature
2 versions
Creature — Human 2/2
When this creature enters, you may return target land card from your graveyard to your hand.
Cartographer's Companion Artifact Creature
Artifact Creature — Gnome 2/1
When this creature enters, create a Map token.
Cartographer's Hawk Creature
3 versions
Creature — Bird 2/1
Flying
When this creature deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Cartographer's Survey Sorcery
2 versions
Sorcery
Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Cartouche of Ambition Enchantment
3 versions
Enchantment — Aura Cartouche
Enchant creature you control
When this Aura enters, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.
Cartouche of Knowledge Enchantment
Soaring / Bookworms
4 versions
Enchantment — Aura Cartouche
Enchant creature you control
When this Aura enters, draw a card.
Enchanted creature gets +1/+1 and has flying.
Cartouche of Solidarity Enchantment
Enchanted
4 versions
Enchantment — Aura Cartouche
Enchant creature you control
When this Aura enters, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.
Cartouche of Strength Enchantment
3 versions
Enchantment — Aura Cartouche
Enchant creature you control
When this Aura enters, you may have enchanted creature fight target creature an opponent controls.
Enchanted creature gets +1/+1 and has trample.
Cartouche of Zeal Enchantment
Zealots
4 versions
Enchantment — Aura Cartouche
Enchant creature you control
When this Aura enters, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
Carven Caryatid Creature
4 versions
Creature — Spirit 2/5
Defender
When this creature enters, draw a card.
(Doric, Nature's Warden)
Casal, Lurkwood Pathfinder
Creature
2 versions
Legendary Creature — Tiefling Druid 3/3
Vigilance
When Casal enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
Whenever Casal attacks, you may pay %1%G. If you do, transform her.
(Doric, Owlbear Avenger)
Casal, Pathbreaker Owlbear
Creature  
2 versions
Legendary Creature — Bird Bear 6/6
Vigilance, trample
When this creature transforms into Casal, Pathbreaker Owlbear, other legendary creatures you control get +2/+2 and gain trample until end of turn.
At the beginning of your upkeep, transform Casal, Pathbreaker Owlbear.
Cascade Bluffs Land  
12 versions
Land
%T: Add %C.
%UR, %T: Add %U%U, %U%R, or %R%R.
Cascade Seer Creature
Creature — Merfolk Wizard 3/3
When this creature enters, scry X, where X is the number of creatures in your party. (Your party consists of up to one of each Cleric, Rogue, Warrior, and Wizard.)
Cascading Cataracts Land  
9 versions
Land
Indestructible
%T: Add %C.
%5, %T: Add five mana in any combination of colors.
Case File Auditor Creature
Blue
2 versions
Creature — Human Detective 1/4
When this creature enters and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may spend mana as though it were mana of any color to cast Case spells.
Case of the Burning Masks Enchantment
Enchantment — Case
When this Case enters, it deals 3 damage to target creature an opponent controls.

To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
Case of the Crimson Pulse Enchantment
3 versions
Enchantment — Case
When this Case enters, discard a card, then draw two cards.

To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)

Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
Case of the Filched Falcon Enchantment
Enchantment — Case
When this Case enters, investigate.

To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)

Solved — %2%U, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
Case of the Gateway Express Enchantment
Enchantment — Case
When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature.

To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Creatures you control get +1/+0.
38110 cards found
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