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Cavernous Maw Land  
Land — Cave
%T: Add %C.
%2: This land becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Caverns of Despair Enchantment
World Enchantment
No more than two creatures can attack each combat.
No more than two creatures can block each combat.
Caves of Chaos Adventurer Creature
4 versions
Creature — Human Barbarian 5/3
Trample
When this creature enters, you take the initiative.
Whenever this creature attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.
Caves of Koilos Land  
19 versions
Land
%T: Add %C.
%T: Add %W or %B. This land deals 1 damage to you.
Cayth, Famed Mechanist Creature
5 versions
Legendary Creature — Dwarf Artificer 3/3
Fabricate 1
Other nontoken creatures you control have fabricate 1.
%2, %T: Choose one —
Populate.
Proliferate.
Cazur, Ruthless Stalker Creature
2 versions
Legendary Creature — Human Warrior 3/3
Partner with Ukkima, Stalking Shadow
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Cease / Desist Instant
Instant
Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card.
Cease / Desist Sorcery
Sorcery
Destroy all artifacts and enchantments.
Cease-Fire Instant
Instant
Target player can't cast creature spells this turn.
Draw a card.
Ceaseless Conflict Sorcery
2 versions
Sorcery
Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way.
Ceaseless Searblades Creature
Creature — Elemental Warrior 2/4
Whenever you activate an ability of an Elemental, this creature gets +1/+0 until end of turn.
Cecil, Dark Knight Creature
[FFIV]
5 versions
Legendary Creature — Human Knight 2/3
Deathtouch
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
Cecil, Redeemed Paladin
Transformed Cecil, Dark Knight
Creature  
[FFIV]
5 versions
Legendary Creature — Human Knight 4/4
Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
(Eleven, the Mage)
Cecily, Haunted Mage
Creature
2 versions
Legendary Creature — Human Wizard 3/5
Your maximum hand size is eleven.
Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Partner — Friends forever
Celeborn the Wise Creature
3 versions
Legendary Creature — Elf Noble 3/3
Whenever you attack with one or more Elves, scry 1.
Whenever you scry, Celeborn gets +1/+1 until end of turn for each card looked at while scrying this way.
Celebr-8000 Artifact Creature
2 versions
Artifact Creature — Clown Robot 3/3
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
Celebrate the Harvest Sorcery
2 versions
Sorcery
Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Celebrate the Mountain-king Enchantment
Enchantment
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield.
When this enchantment enters, recruit.
Celebrity Fencer Creature
Creature — Elf Druid 3/2
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
Celes, Rune Knight Creature
[FFVI]
5 versions
Legendary Creature — Human Wizard Knight 4/4
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
Celestial Ancient Creature
Modern Horizons II
5 versions
Creature — Elemental 3/3
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
Celestial Archon Enchantment Creature
6 versions
Enchantment Creature — Archon 4/4
Bestow %5%W%W
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.
Celestial Armor Artifact
5 versions
Artifact — Equipment
Flash
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip %3%W
Celestial Colonnade Land  
13 versions
Land
This land enters tapped.
%T: Add %W or %U.
%3%W%U: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Convergence Enchantment
Enchantment
This enchantment enters with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Celestial Crusader Creature
5 versions
Creature — Spirit 2/2
Flash
Split second
Flying
Other white creatures get +1/+1.
Celestial Dawn Enchantment
Store only - Foil
4 versions
Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Celestial Enforcer Creature
Angels
2 versions
Creature — Human Cleric 2/3
%1%W, %T: Tap target creature. Activate only if you control a creature with flying.
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