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Celestial Crusader Creature
5 versions
Creature — Spirit 2/2
Flash
Split second
Flying
Other white creatures get +1/+1.
Celestial Dawn Enchantment
Store only - Foil
4 versions
Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Celestial Enforcer Creature
Angels
2 versions
Creature — Human Cleric 2/3
%1%W, %T: Tap target creature. Activate only if you control a creature with flying.
Celestial Flare Instant
4 versions
Instant
Target player sacrifices an attacking or blocking creature of their choice.
Celestial Force Creature
Creature — Elemental 7/7
At the beginning of each upkeep, you gain 3 life.
Celestial Gatekeeper Creature
Creature — Bird Cleric 2/2
Flying
When this creature dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
Celestial Judgment Sorcery
2 versions
Sorcery
For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
Celestial Kirin Creature
Store only - Foil
3 versions
Legendary Creature — Kirin Spirit 3/3
Flying
Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's mana value.
Celestial Mantle Enchantment
Enchanted
2 versions
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Celestial Messenger Creature
Planeswalker Deck Yanling
Creature — Bird Spirit 3/2
Flash
Flying
This creature gets +1/+1 as long as you control a Yanling planeswalker.
Celestial Prism Artifact
8 versions
Artifact
%2, %T: Add one mana of any color.
Celestial Purge Instant
6 versions
Instant
Exile target black or red permanent.
Celestial Regulator Creature
Creature — Angel Advisor 2/3
Flying
When this creature enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
Celestial Sword Artifact
2 versions
Artifact
%3, %T: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
Celestial Unicorn Creature
Giddyap
4 versions
Creature — Unicorn 3/2
Whenever you gain life, put a +1/+1 counter on this creature.
Celestial Vault Artifact
Alchemy: New Capenna
Artifact
%W, %T: Draft a card from Celestial Vault's spellbook and exile it face down.
%1, Sacrifice Celestial Vault: Put each card exiled with Celestial Vault into your hand.

Celestial Vault's spellbook includes the following cards:
Angel of Destiny
Resplendent Angel
Angel of Vitality
Righteous Valkyrie
Angel of Invention
Angel of Sanctions
Valkyrie Harbinger
Emancipation Angel
Youthful Valkyrie
Resplendent Marshal
Enduring Angel
Sigardian Savior
Serra Angel
Stalwart Valkyrie
Segovian Angel
Celestine Cave Witch Creature
2 versions
Creature — Human Warlock 2/3
When this creature enters, create two 1/1 black Insect creature tokens.
Whenever this creature attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.")
Celestine Reef Plane  
2 versions
Plane — Luvion
Creatures without flying or islandwalk can't attack.

%H Whenever chaos ensues, until a player planeswalks, you can't loose the game and your opponents can't win the game.
Celestine, the Living Saint Creature
Legendary Creature — Human Warrior 3/4
Flying, lifelink
Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Celestus Sanctifier Creature
2 versions
Creature — Human Cleric 3/2
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
Cellar Door Artifact
Zombies
2 versions
Artifact
%3, %T: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.
Cement Shoes Artifact
Artifact — Equipment
Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature."
Equipped creature doesn't untap during its controller's untap step.
Equip %2
Cemetery Desecrator Creature
5 versions
Creature — Zombie 4/4
Menace
When this creature enters or dies, exile another card from a graveyard. When you do, choose one —
• Remove X counters from target permanent, where X is the mana value of the exiled card.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
Cemetery Gate Creature
2 versions
Creature — Wall 0/5
Defender
Protection from black
Cemetery Gatekeeper Creature
5 versions
Creature — Vampire 2/1
First strike
When this creature enters, exile a card from a graveyard.
Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, this creature deals 2 damage to that player.
Cemetery Illuminator Creature
5 versions
Creature — Spirit 2/3
Flying
Whenever this creature enters or attacks, exile a card from a graveyard.
You may look at the top card of your library any time.
Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature.
Cemetery Protector Creature
5 versions
Creature — Human Soldier 3/4
Flash
When this creature enters, exile a card from a graveyard.
Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
38129 cards found
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