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Centaur's Herald Creature
Creature — Elf Scout 0/1
%2%G, Sacrifice this creature: Create a 3/3 green Centaur creature token.
Center Soul Instant
2 versions
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Rebound
Central Elevator / Promising Stairs Enchantment
4 versions
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.
Central Elevator / Promising Stairs Enchantment
4 versions
Enchantment — Room
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.
Centrifuge Artifact  
2 versions
Artifact — Attraction
Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.
Cephalid Aristocrat Creature
Creature — Octopus Noble 3/3
Whenever this creature becomes the target of a spell or ability, mill two cards.
Cephalid Broker Creature
3 versions
Creature — Octopus 2/2
%T: Target player draws two cards, then discards two cards.
Cephalid Coliseum Land  
4 versions
Land
%T: Add %U. This land deals 1 damage to you.
Threshold%U, %T, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Cephalid Constable Creature
3 versions
Creature — Octopus Wizard 1/1
Whenever this creature deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
Cephalid Facetaker Creature
3 versions
Creature — Octopus Rogue 1/4
This creature can't be blocked.
At the beginning of combat on your turn, you may have this creature become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."
Cephalid Illusionist Creature
2 versions
Creature — Octopus Wizard 1/1
Whenever this creature becomes the target of a spell or ability, mill three cards.
%2%U, %T: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
Cephalid Inkmage Creature
Creature — Octopus Wizard 2/2
When this creature enters, surveil 3.
Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
Cephalid Inkshrouder Creature
Creature — Octopus 2/1
Discard a card: This creature gains shroud until end of turn and can't be blocked this turn.
Cephalid Looter Creature
Creature — Octopus Rogue 2/1
%T: Target player draws a card, then discards a card.
Cephalid Pathmage Creature
Creature — Octopus Wizard 1/2
This creature can't be blocked.
%T, Sacrifice this creature: Target creature can't be blocked this turn.
Cephalid Retainer Creature
Creature — Octopus 2/3
%U%U: Tap target creature without flying.
Cephalid Sage Creature
2 versions
Creature — Octopus 2/3
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."
Cephalid Scout Creature
Creature — Octopus Wizard Scout 1/1
Flying
%2%U, Sacrifice a land: Draw a card.
Cephalid Shrine Enchantment
Enchantment
Whenever a player casts a spell, counter that spell unless that player pays %X, where X is the number of cards in all graveyards with the same name as the spell.
Cephalid Snitch Creature
Creature — Octopus Wizard 1/1
Sacrifice this creature: Target creature loses protection from black until end of turn.
Cephalid Vandal Creature
Creature — Octopus Rogue 1/1
At the beginning of your upkeep, put a shred counter on this creature. Then mill a card for each shred counter on this creature.
Cerebral Confiscation Sorcery
Sorcery
Choose one —
• Target opponent discards two cards.
• Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Cerebral Download Instant
Instant
Surveil X, where X is the number of artifacts you control. Then draw three cards.
Cerebral Eruption Sorcery
Sorcery
Target opponent reveals the top card of their library. Cerebral Eruption deals damage equal to the revealed card's mana value to that player and each creature that player controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.
Cerebral Vortex Instant
Izzet deck
2 versions
Instant
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
Ceremonial Groundbreaker Artifact
Artifact — Equipment
Equipped creature gets +2/+1 and has trample.
Equip Citizen %1
Equip %3
Ceremonial Guard Creature
Innistrad: Crimson Vow
2 versions
Creature — Human Soldier 3/4
When this creature attacks or blocks, destroy it at end of combat.
Ceremonial Knife Artifact
2 versions
Artifact — Equipment
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token."
Equip %2
Ceremonious Rejection Instant
2 versions
Instant
Counter target colorless spell.
Cerise, Slayer of Fear Creature
Alchemy: Eldraine
Legendary Creature — Human Cleric Knight 5/5
First strike, lifelink
At the beginning of your postcombat main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.
38142 cards found
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