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Champion of Stray Souls Creature
4 versions
Creature — Skeleton Warrior 4/4
%3%B%B, %T, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield.
%5%B%B: Put this card from your graveyard on top of your library.
Champion of the Clachan Creature
3 versions
Creature — Kithkin Knight 4/5
Flash
As an additional cost to cast this spell, behold a Kithkin and exile it.
Other Kithkin you control get +1/+1.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Champion of the Flame Creature
3 versions
Creature — Human Warrior 1/1
Trample
This creature gets +2/+2 for each Aura and Equipment attached to it.
Champion of the Hareish Creature
Playtest Card
Creature — Rabbit Soldier 1/1
Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.)
Whenever another creature enters under your control, put a +1/+1 counter on this creature if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.
Champion of the Parish Creature
Innistrad: Midnight Hunt
4 versions
Creature — Human Soldier 1/1
Whenever another Human you control enters, put a +1/+1 counter on this creature.
Champion of the Path Creature
3 versions
Creature — Elemental Sorcerer 7/3
As an additional cost to cast this spell, behold an Elemental and exile it.
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Champion of the Perished Creature
8 versions
Creature — Zombie 1/1
Whenever another Zombie you control enters, put a +1/+1 counter on this creature.
Champion of the Weird Creature
3 versions
Creature — Goblin Berserker 5/5
As an additional cost to cast this spell, behold a Goblin and exile it.
Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Champion of Wits Creature
7 versions
Creature — Snake Wizard 2/1
When this creature enters, you may draw cards equal to its power. If you do, discard two cards.
Eternalize %5%U%U
Champion of Wits Token Token  
5 versions
Creature — Zombie Snake Wizard 4/4
When this token enters, you may draw cards equal to its power. If you do, discard two cards.
Champion's Drake Creature
Creature — Drake 1/1
Flying
This creature gets +3/+3 as long as you control a creature with three or more level counters on it.
Champion's Helm Artifact
[FFVII]
10 versions
Artifact — Equipment
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof.
Equip %1
Champions of Archery Creature
4/7 Heroes 2019
Legendary Creature — Human Archer 1/4
Reach
Commanders you control get +X/+0, where X is the number of Commanders you control.
Champions of Minas Tirith Creature
3 versions
Creature — Human Soldier 4/6
When this creature enters, you become the monarch.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay %X, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
Champions of the Perfect Creature
3 versions
Creature — Elf Warrior 6/6
As an additional cost to cast this spell, behold an Elf and exile it.
Whenever you cast a creature spell, draw a card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Champions of the Shoal Creature
3 versions
Creature — Merfolk Soldier 4/6
As an additional cost to cast this spell, behold a Merfolk and exile it.
Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Champions of Tyr Creature
Creature — Angel Knight 4/3
Flying
Double team
When Champions of Tyr enters, you get a boon with "When you cast your next creature spell, that creature enters with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."
Champion's Victory Instant
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.
Chance Encounter Enchantment
3 versions
Enchantment
Whenever you win a coin flip, put a luck counter on this enchantment.
At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.
Chance for Glory Instant
3 versions
Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Chancellor of Tales Creature
Creature — Faerie Advisor 2/3
Flying
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
Chancellor of the Annex Creature
2 versions
Creature — Phyrexian Angel 5/6
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays %1.
Flying
Whenever an opponent casts a spell, counter it unless that player pays %1.
Chancellor of the Dross Creature
Creature — Phyrexian Vampire 6/6
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way.
Flying, lifelink
Chancellor of the Forge Creature
Creature — Phyrexian Giant 5/5
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste.
When this creature enters, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control.
Chancellor of the Spires Creature
Creature — Phyrexian Sphinx 5/7
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards.
Flying
When this creature enters, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Chancellor of the Tangle Creature
Creature — Phyrexian Beast 6/7
You may reveal this card from your opening hand. If you do, at the beginning of your first main phase of the game, add %G.
Vigilance, reach
Chance-Met Elves Creature
2 versions
Creature — Elf Warrior 3/2
Whenever you scry, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Chandler Creature
Legendary Creature — Human Rogue 3/3
%R%R%R, %T: Destroy target artifact creature.
Chandra Token  
Theme Card
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