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Charging Hooligan Creature
Jumpstart pack
Creature — Human Peasant 3/3
Whenever this creature attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, this creature gains trample until end of turn.
Charging Monstrosaur Creature
2 versions
Creature — Dinosaur 5/5
Trample, haste
Charging Paladin Creature
4/62 Divine vs. Demonic
6 versions
Creature — Human Knight 2/2
Whenever this creature attacks, it gets +0/+3 until end of turn.
Charging Rhino Creature
6 versions
Creature — Rhino 4/4
This creature can't be blocked by more than one creature.
Charging Slateback Creature
Creature — Beast 4/3
This creature can't block.
Morph %4%R
Charging Strifeknight Creature
Creature — Spirit Knight 3/3
Haste
%T, Discard a card: Draw a card.
Charging Troll Creature
2 versions
Creature — Troll 3/3
Vigilance
%G: Regenerate this creature.
Charging Tuskodon Creature
2 versions
Creature — Dinosaur 4/4
Trample
If this creature would deal combat damage to a player, it deals double that damage to that player instead.
Charging War Boar Creature
Planeswalker Deck Domri
Creature — Boar 3/1
Haste
As long as you control a Domri planeswalker, this creature gets +1/+1 and has trample.
Chariot of the Sun Artifact
Artifact
%2, %T: Until end of turn, target creature you control gains flying and has base toughness 1.
Chariot of Victory Artifact
Artifact — Equipment
Equipped creature has first strike, trample, and haste.
Equip %1
Charisma Enchantment
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as this Aura remains on the battlefield.
Charisma Bobblehead Artifact
3 versions
Artifact — Bobblehead
%T: Add one mana of any color.
%4, %T: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.
Charismatic Conqueror Creature
Extended-Art Frame
2 versions
Creature — Vampire Soldier 2/2
Vigilance
Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
Charismatic Vanguard Creature
Creature — Dwarf Soldier 3/2
%4%W: Creatures you control get +1/+1 until end of turn.
Charitable Levy Enchantment
2 versions
Enchantment
Noncreature spells cost %1 more to cast.
Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Charity Extractor Creature
Creature — Human Knight 1/5
Lifelink
Charix, the Raging Isle Creature
6 versions
Legendary Creature — Leviathan Crab 0/17
Spells your opponents cast that target Charix cost %2 more to cast.
%3: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Charm Peddler Creature
Creature — Human Spellshaper 1/1
%W, %T, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
Charm School Enchantment
Enchantment
As Charm School enters, choose a color and balance Charm School on your head.
Prevent all damage that would be dealt to you by sources of the chosen color.
When Charm School falls off your head, sacrifice Charm School.
Charmbreaker Devils Creature
Copied
9 versions
Creature — Devil 4/4
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
Charmed Clothier Creature
Creature — Faerie Advisor 3/3
Flying
When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward %1.)
Charmed Griffin Creature
Creature — Griffin 3/3
Flying
When this creature enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.
Charmed Pendant Artifact
Artifact
%T, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. Activate only as an instant. (For example, if the card's mana cost is %3%U%U%B, you add %U%U%B.)
Charmed Sleep Enchantment
Starter Kit
4 versions
Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Charmed Stray Creature
2 versions
Creature — Cat 1/1
Lifelink
When this creature enters, put a +1/+1 counter on each other creature you control named Charmed Stray.
Charming Prince Creature
Starter Collection
6 versions
Creature — Human Noble 2/2
When this creature enters, choose one —
Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Charming Scoundrel Creature
5 versions
Creature — Human Rogue 1/1
Haste
When this creature enters, choose one —
• Discard a card, then draw a card.
• Create a Treasure token.
• Create a Wicked Role token attached to target creature you control.
Charnel Serenade Sorcery
2 versions
Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it.
Suspend 3 — %2%B
Charnel Troll Creature
2 versions
Creature — Troll 4/4
Trample
At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on this creature. Otherwise, sacrifice it.
%B%G, Discard a creature card: Put a +1/+1 counter on this creature.
38190 cards found
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